fbx binary animation hierarchy problem #45426
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Reference: blender/blender-addons#45426
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System Information
Win 8.1 / GTS 250
Blender Version
Broken: 2.75 hash: f4f7348
Short description of error
Children get the same keyframes as parents (unnecessary)
Exact steps for others to reproduce the error
when exporting fbx binary, all the children attached to a parent that has keyframes get the same keyframes as well. This is not desirable. This can produce a lots of keyframes in case of lots of children and can slowdown real-time animation after importing into other software.
Is this a bug, a call for a feature, or I just simply didn't know how to disable this ?
I see 3Ds Max exports fbx files only with keyframes for the parent and no keyframes for the children attached to them, so should be in Blender too. Why so many keyframes ?
I created a scene with one Parent, and Child 1, that has some animation to it, and Child 2 that has not a single keyframe. Also I added an orphan too.
On the second picture, we have a new scene with the cubes.fbx imported. Notice that child_2 now has animation to it that looks similar yet different to the keyframes of Parent
cubes.blend
cubes.fbx
Changed status to: 'Open'
Added subscriber: @AlexDoso
Confirmed, seems to be caused by some very small fluctuations due to floating point error, will fix.
This issue was referenced by
3d0f53c1d6
Changed status from 'Open' to: 'Resolved'
I changed the code in my blender version andworks fine, no more weird keyframes on children. Thanks a lot!
Will this be in the trunk from Blender. 2.76 ?
however there is still a problem that I found quite unfortunate: https://developer.blender.org/T45438
Added subscriber: @sindra1961
I think that it has been already included in a latest daily build version.
Yep, is already in latest nightly builds, and for sure will be in 2.76!