Version: 2.75a (Linux 64-bit)
How to reproduce:
- Open the attached .blend
- Inspect the script and play the moving spinning cube game.
- Start the game again with one or more sensors/actuators disabled (unchecked).
- Note that if the python script calls out a single deactivated logic brick, the rest of the script fails as though it didn't exist.
A disabled brick shouldn't do anything, but it should still exist for the python controller to call it without raising an error. It is useful for the user to selectively disable sensors and actuators by unchecking them, but if this breaks the whole script, it's not very useful at all.