2.75a - loop select bug #45450

Closed
opened 2015-07-15 20:07:32 +02:00 by martin me · 11 comments

System Information
Win 7 64 bit
Geforce GTX 960

Blender Version
Broken: 2.75a
Worked: 2.74

Selecting doubled up loop (same vertex positions) fails

create a cube (or just use the default one)
go to Edit Mode
set to Edge Loops charing the exact same position (e.g. split one loop by hitting "V", or shift the second loop to the exact same position of the first one)
try to select each loop seperatly (in 2.74 and before this works by Alt + Shift + RMB)

For me it does not work no more in 2.75a. Only one of booth loops can be selected.

Greetings Martin

**System Information** Win 7 64 bit Geforce GTX 960 **Blender Version** Broken: 2.75a Worked: 2.74 **Selecting doubled up loop (same vertex positions) fails** create a cube (or just use the default one) go to Edit Mode set to Edge Loops charing the exact same position (e.g. split one loop by hitting "V", or shift the second loop to the exact same position of the first one) try to select each loop seperatly (in 2.74 and before this works by Alt + Shift + RMB) For me it does not work no more in 2.75a. Only one of booth loops can be selected. Greetings Martin
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @martinme

Added subscriber: @martinme

Added subscriber: @mont29

Added subscriber: @mont29

Not sure what you are talking about exactly, please always attach a .blend file to help reproducing the issue.

Not sure what you are talking about exactly, please always attach a .blend file to help reproducing the issue.
Author

Sorry, there was some misspelling in my first post that possible makes it hard to understand.

I meant, cut an edge loop (CTRL+ R) into the cube and split it by using "V", this should be the easiest way to go.
The result is: you got two edge loops at the same position. For the missbehavior of the "Loop Selecting" it
doesn't matter either the loops are splitted or not.
Then try to select each of this two edge loops for itself by using ALT+RMB and ALT+SHIFT+RMB.

By using the ALT+RMB / ALT+SHIFT+RMB shorts for selecting loops, I can select one of them edge loops, but not the other one.
The "other" edge loop can't be selected at all.

In previous versions this was still possible.
In 2.74 and before:
By using ALT+RMB, you could either toggle the selection (one or the other), or you could select
one loop plus the next you rightclick on / minus the next you rightklick on, depending on the loop your klicking on was already selected or not.

Sorry, there was some misspelling in my first post that possible makes it hard to understand. I meant, cut an edge loop (CTRL+ R) into the cube and split it by using "V", this should be the easiest way to go. The result is: you got two edge loops at the same position. For the missbehavior of the "Loop Selecting" it doesn't matter either the loops are splitted or not. Then try to select each of this two edge loops for itself by using ALT+RMB and ALT+SHIFT+RMB. By using the ALT+RMB / ALT+SHIFT+RMB shorts for selecting loops, I can select one of them edge loops, but not the other one. The "other" edge loop can't be selected at all. In previous versions this was still possible. In 2.74 and before: By using ALT+RMB, you could either toggle the selection (one or the other), or you could select one loop plus the next you rightclick on / minus the next you rightklick on, depending on the loop your klicking on was already selected or not.

Added subscriber: @sindra1961

Added subscriber: @sindra1961

The operation is surely possible in 2.73a.
untitled.blend.png
untitled.blend

The operation is surely possible in 2.73a. ![untitled.blend.png](https://archive.blender.org/developer/F208487/untitled.blend.png) [untitled.blend](https://archive.blender.org/developer/F208486/untitled.blend)

OK, can confirm that we cannot switch selection between loops that way anymore, not even in wireframe mode (which was working in 2.74 and before)…

In solid mode, this seems to be broken since much more time (if it ever worked), at least in 2.74 and 2.73a it’s not working either.

OK, can confirm that we cannot switch selection between loops that way anymore, not even in wireframe mode (which was working in 2.74 and before)… In solid mode, this seems to be broken since much more time (if it ever worked), at least in 2.74 and 2.73a it’s not working either.
Author

With "limit selection to visible" OFF, this also works in "solid view mode", in 2.74 and before.
I usually have this "limited view and selection mode" OFF (since this often gives weird results when selecting, depending on the angle of view and view distance).
So I can't tell how it works with "limit selection to visible" ON in older versions.
I wasn't aware by now that this affects the loop select function too.

With "limit selection to visible" OFF, this also works in "solid view mode", in 2.74 and before. I usually have this "limited view and selection mode" OFF (since this often gives weird results when selecting, depending on the angle of view and view distance). So I can't tell how it works with "limit selection to visible" ON in older versions. I wasn't aware by now that this affects the loop select function too.

This issue was referenced by 3c911ff8a5

This issue was referenced by 3c911ff8a582d2bb80d695975930e245d3fb00de

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#45450
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