GSL mode = all objects black in viewport #45613
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Reference: blender/blender#45613
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System Information
alienware alpha - Win 64 8.1
Blender Version
Newest 64 bit build off buildbot = 2.75.3
GSL mode = all objects black in viewport
turn on GLSL mode with a uv unwrapped and textured model - it's all black
Changed status to: 'Open'
Added subscriber: @JacobMerrill-1
on restarting blender, the textures are there, but I am not sure why they were not there the first time.
Added subscriber: @JulianEisel
Everything fine here.
Does the issue still occur or did it only happen once? If it did, then it may have been just an ugly graphics driver glitch, unfortunately that happens sometimes.
still buggy I am afraid
https://www.youtube.com/watch?v=ZtddT1wQsxU&feature=youtu.be
Could you upload a .blend demonstrating the issue?
on further inspection, a duplicate of the blacked out mesh works fine.
old blender data vs new blender data?
https://drive.google.com/file/d/0B29hKf6-B52cdlZvUGZ5TkFLQ0U/view?usp=sharing -file with issue
and the duplicate was only appearing correctly because it was selected
unselect = black again
Added subscriber: @sindra1961
This does not occur in 2.73a.
This does not occur in 2.75a, too.
One thing to note, I have mike pans easy game installed, and am using ubber materials,
I think this could be why the bug is only present in my game?
Added subscribers: @MartijnBerger, @Psy-Fi
Still can't recreate here. Try to get rid of everything that might influence the bug until the issue is fixed. Then we know what causes it.
@MartijnBerger, @Psy-Fi, maybe you can try your luck on Win?
Looks fine here. Are drivers up to date? What is the GPU? Do you get any errors if you run blender with blender -d from the command line? Also build is quite old by now. Maybe issue has been resolved already?
Alienware Alpha console,
and it works great in 2.75.4 !
Thanks!
nice work btw, it seems smoother on transform
Changed status from 'Open' to: 'Resolved'