Particle system of descendant of transformed proxy causes proxy to lose transformation, reverting to it's source's transformation #45690

Closed
opened 2015-08-05 18:59:43 +02:00 by Diet Coke · 10 comments

Given a proxy of an object with a transformation. Given a particle system attached to an object that is a descendant of said proxy. The root proxy is displaced as in the object "gun_2_src_arma_proxy" in tester_consumer. On emission of particle, the entire proxy hierarchy is displaced back to the source position on particle emmision.

It is irrelevant if the type of particle system (proxy,linked,etc). Any particle system attached to a descendant of a displaced proxy causes the displacement applied to proxy to no longer apply.

This is very annoying and renders the workflow I am attempting to create linkable objects an impossiblity without resorting to possibly:

  1. Proxying emitter in tester_consumer
  2. Applying constraint to following a positioning empty as opposed to relying on a parent-child hierarchy

I haven't tested said workaround.

Note: This is a critical bug that cannot wait for a comprehensive refactoring of the particle system as it makes the creation of duplicated objects as intended by the workflow delineated in these test files quite impossible.

Given a proxy of an object with a transformation. Given a particle system attached to an object that is a descendant of said proxy. The root proxy is displaced as in the object "gun_2_src_arma_proxy" in tester_consumer. On emission of particle, the entire proxy hierarchy is displaced back to the source position on particle emmision. It is irrelevant if the type of particle system (proxy,linked,etc). Any particle system attached to a descendant of a displaced proxy causes the displacement applied to proxy to no longer apply. This is very annoying and renders the workflow I am attempting to create linkable objects an impossiblity without resorting to possibly: 1. Proxying emitter in tester_consumer 2. Applying constraint to following a positioning empty as opposed to relying on a parent-child hierarchy I haven't tested said workaround. Note: This is a critical bug that cannot wait for a comprehensive refactoring of the particle system as it makes the creation of duplicated objects as intended by the workflow delineated in these test files quite impossible.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @dlots

Added subscriber: @dlots
Author
https://developer.blender.org/F220375 https://developer.blender.org/F220377
Author

The workaround is to create a child of constraint on a particle system. Regardless, I believe this should be maintained as a bug and fixed regardless of any possibility of a particle system rewrite.

The workaround is to create a child of constraint on a particle system. Regardless, I believe this should be maintained as a bug and fixed regardless of any possibility of a particle system rewrite.
Member

Added subscribers: @LukasTonne, @brecht, @JulianEisel

Added subscribers: @LukasTonne, @brecht, @JulianEisel
Member

Yep, something weird going on here. @LukasTonne, @brecht, what do you think? Is this fixable without causing more trouble?

Steps to reproduce: Open tester_consumer.blend, play animation

If this is a bug and it's not fixed, then not because we don't want to or so. The issue with particles is that fixing one bug causes multiple other ones. Particles are broken and need a rewrite.

Yep, something weird going on here. @LukasTonne, @brecht, what do you think? Is this fixable without causing more trouble? Steps to reproduce: Open tester_consumer.blend, play animation If this is a bug and it's not fixed, then not because we don't want to or so. The issue with particles is that fixing one bug causes multiple other ones. Particles are broken and *need* a rewrite.
Member

Known bug, particles emission can only handle direct parent object relations for emission interpolation via ugly hack.

Known bug, particles emission can only handle direct parent object relations for emission interpolation via ugly hack.
Member

Removed subscriber: @LukasTonne

Removed subscriber: @LukasTonne
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Julian Eisel self-assigned this 2015-08-14 22:07:50 +02:00
Member

Closing as limitation then. @dlots, we're all not happy about the current situation, but we can't do much without a particle rewrite.

Closing as limitation then. @dlots, we're all not happy about the current situation, but we can't do much without a particle rewrite.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#45690
No description provided.