Animated texture UVs do not update in 3d view during playback #45714
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Reference: blender/blender#45714
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I've created a simple blender file with a plane and a material assigned to it with a texture. I've then animated the 'offset' material mapping property of the texture. Finally, I put the 3d view into Material mode. When I play back the animation, the display in the 3D view is not updated to reflect the animating offset value. This makes it difficult to animate this property correctly, since you cannot get visual feedback during editing.
If you manually adjust the offset or manually adjust another property that causes the texture to update itself, then the 3d view updates to show the appropriate offset. Also, the correct texturing is shown for rendered images.
Blender version 2.75 (sub 0), branch b'master', commit date b'2015-07-07' b'14:56', hash b'c27589e', b''
Changed status to: 'Open'
Added subscriber: @kitfox
example file: system-info.txt
system-info.txt uvAnim.blend
Added subscriber: @sindra1961
blender crashes when I open file (uvAnim.blend) which you attached.
version 2.75 (sub 4), branch b'master', commit date b'2015-08-06' b'15:07', hash b'44384c6', b'Release'
Not sure why there was a crash. I've created another file that demonstrates the problem. Open it and press play. I would expect to see the texture animating in the viewport, however the 3d view does not update. If you stop and then manually adjust the Texture in the properties panel by adjusting any of it's other values, the 3d view will update and display as expected.
This problem also occurs when animating the mapping scale property of the texture.
uvAnim2.blend
Sorry, the new attached file cannot open, too.
What is Viewport Shading set in with the file?
A latest buildbot build version has this bug .
In both cases the viewport shading is set to Material. It needs to be in this mode to demonstrate the bug.
This comment was removed by @kitfox
Added subscriber: @Blendify
Please try a latest build from https://builder.blender.org/download/ (Not Gooseberry)
Also try saving your file in solid view and we will switch to material view on our end
Okay, I recreated it as best I can.
uvAnim3.blend
Ok can confirm but I think this is a todo though
Thanks - although could the status be changed? I don't think it's incomplete anymore.
Waiting on developers feed back
Added subscribers: @Sergey, @Psy-Fi, @mont29
Not sure whether it’s TODO or bug, @Sergey? @Psy-Fi?
Changed status from 'Open' to: 'Archived'
GLSL shading does not support animation still, it's an old known TODO actually. So thanks for the report, but it's not considered a bug.
Added subscriber: @michaelknubben
Removed subscriber: @Psy-Fi