Page MenuHome

Blender crashes when creating Environment Map textures in Multi-View mode
Closed, ResolvedPublic


System Information
Linux openSUSE 13.2 x64, ATI Radeon 6870, MESA 10.3.7.

Blender Version
Broken: 2.75a
Worked: Unknown

Short description of error
Blender crashes when using multi-view (stereoscopic rendering) if an environment map texture is also being produced. The crash happens during the "Creating Environment maps" stage before rendering begins.

Exact steps for others to reproduce the error
1 - Create a texture of type Environment Map. Set it to Animated, Mapping to Cube, and Viewport Object to the camera. Make sure Shading - Environment Map is also enabled in the Render panel.

2 - Enable Render Layers - Views to turn on stereoscopic rendering (the viewport should become anaglyph).

3 - Press F12 to render and produce the crash.

Event Timeline

Mircea Kitsune (mirceakitsune) raised the priority of this task from to Needs Triage by Developer.
Aaron Carlisle (Blendify) triaged this task as Needs Information from User priority.

Please post a .blend file that shows the issue

The issue is so quick to reproduce, I figured one wouldn't be needed. But here it is: Simply press F12 and Blender should crash.

Aaron Carlisle (Blendify) raised the priority of this task from Needs Information from User to Confirmed, Medium.Aug 7 2015, 6:49 PM

Post .blend here

The environment map is being rendered once per view. This is not ideal. But at least it doesn't crash now. Let me know if it works as expected.

That should not be a huge problem, and it's probably the only working solution to begin with. First of all because you'd get double stereoscopy if both the 3D surface and envmap texture are stereoscopic, and envmaps are typically cubes so things like eye convergence are probably not applicable. I don't have Blender set up to compile here, so I'll try the fix once 2.75b or 2.76 are out. Thank you for solving this.

You can try a build from