Linux openSUSE 13.2 x64, ATI Radeon 6870, MESA 10.3.7.
Short description of error
Blender crashes when using multi-view (stereoscopic rendering) if an environment map texture is also being produced. The crash happens during the "Creating Environment maps" stage before rendering begins.
Exact steps for others to reproduce the error
1 - Create a texture of type Environment Map. Set it to Animated, Mapping to Cube, and Viewport Object to the camera. Make sure Shading - Environment Map is also enabled in the Render panel.
2 - Enable Render Layers - Views to turn on stereoscopic rendering (the viewport should become anaglyph).
3 - Press F12 to render and produce the crash.