Shutdown when enabling world background display #45722

Closed
opened 2015-08-07 13:36:40 +02:00 by Tom Pov · 14 comments

System Information
Win7 x64 GTX580 3GB

Blender Version
Broken: after d39e188
Worked: d39e188

Short description of error
Enabling the "Display world background" option in 3d view properties lets shutdown Blender

Exact steps for others to reproduce the error
Try to load a file where the display world background option is enabled
or simple activate this option.

**System Information** Win7 x64 GTX580 3GB **Blender Version** Broken: after d39e188 Worked: d39e188 **Short description of error** Enabling the "Display world background" option in 3d view properties lets shutdown Blender **Exact steps for others to reproduce the error** Try to load a file where the display world background option is enabled or simple activate this option.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @tompov

Added subscriber: @tompov
Author

"Broken after d39e188" may be a bit misleading.
For me the error appeared with a474409

"Broken after d39e188" may be a bit misleading. For me the error appeared with a474409
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

I can not confirm please post a .blend packed with all files needed to reproduce the bug

I can not confirm please post a .blend packed with all files needed to reproduce the bug
Author

Try this one. After breaking down to this really simple scene, I've discovered that deleting the "Texture Coordinate" node in the environment nodetree "solves" the problem...
So, the title should be renamed to somewhat like "Shutdown when enabling world background display while TextureCoordinate node is used"

TEST.blend

Try this one. After breaking down to this really simple scene, I've discovered that deleting the "Texture Coordinate" node in the environment nodetree "solves" the problem... So, the title should be renamed to somewhat like "Shutdown when enabling world background display while TextureCoordinate node is used" [TEST.blend](https://archive.blender.org/developer/F221375/TEST.blend)
Member

hmm still can not reproduce try a new build bot version

hmm still can not reproduce try a new build bot version
Author

I have the newest one 44384c6.
I'll see if there is another special condition which triggers the error.
BTW, same error with another windowsmachine here.

Thank you so far

I have the newest one 44384c6. I'll see if there is another special condition which triggers the error. BTW, same error with another windowsmachine here. Thank you so far
Member

I have same version can some else please test

I have same version can some else please test
Author

Whatsoever the reason for the error was, in 44384c6 still existing, it is vanished in the new fef31aa !
So, it seems the problem is solved ...
And thank you for your attention !

Greetings
Tom

Whatsoever the reason for the error was, in 44384c6 still existing, it is vanished in the new fef31aa ! So, it seems the problem is solved ... And thank you for your attention ! Greetings Tom

Added subscriber: @MirceaKitsune

Added subscriber: @MirceaKitsune
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Julian Eisel self-assigned this 2015-08-08 13:48:26 +02:00
Member

Closing as resolved then :)

Closing as resolved then :)
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Reference: blender/blender#45722
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