Broken: development version
Short description of error
Exporting an object hierarchy with animated children results in wrong movement when importing back to blender or Maya
Exact steps for others to reproduce the error
- Open the attached blend file:
- Export the selected items to fbx
- import the exported fbx file back to Blender
The resulting object hierarchy animates wrong.
- Import the same fbx file to Maya
The import does not create any objects in Maya
Note: This is related to T45687 where a very similar object hierarchy fails to be exported into a correct Collada file. I believe that the animation curves need to be modified, but i could not yet find the correct way to do this for Collada. I hope this is an easier task for the fbx exporter.