Patch applying T45734 #46008

Closed
opened 2015-09-03 17:54:54 +02:00 by Jaume Bellet · 4 comments

patch file move_base_point.04.diff

Here is the patch, coming from https://github.com/mauge123/mechanical-blender from which there has been removed any references to WITH_MECHANICAL_XXX.

The patch adds the cursor as Snap Element, and "Manual" on Snap Target.

When Snap Target is set to Manual you must first set it. (Need Snap to be activated).
The target can be set once the transform is running using the "B" Key.

When selecting the snap target, events are bypassed on modal, so you can move around the scene. Maybe some checks should be done there.

When rotating using a manual snap target, you can rotate using the resulting axis between both points, pressing "W" key once the target is selected.

Also when you are selecting the snap target, you can set it directly to cursor using the "C" key.

The patch does not implement the multiple option, and the center selection during transform for scale and rotate. I'll work on this in a near future.

Any suggestion are welcome.

some videos uploaded

https://vimeo.com/137361362
https://vimeo.com/137503811
https://vimeo.com/137948265

patch file [move_base_point.04.diff](https://archive.blender.org/developer/F230093/move_base_point.04.diff) Here is the patch, coming from https://github.com/mauge123/mechanical-blender from which there has been removed any references to WITH_MECHANICAL_XXX. The patch adds the cursor as Snap Element, and "Manual" on Snap Target. When Snap Target is set to Manual you must first set it. (Need Snap to be activated). The target can be set once the transform is running using the "B" Key. When selecting the snap target, events are bypassed on modal, so you can move around the scene. Maybe some checks should be done there. When rotating using a manual snap target, you can rotate using the resulting axis between both points, pressing "W" key once the target is selected. Also when you are selecting the snap target, you can set it directly to cursor using the "C" key. The patch does not implement the multiple option, and the center selection during transform for scale and rotate. I'll work on this in a near future. Any suggestion are welcome. some videos uploaded https://vimeo.com/137361362 https://vimeo.com/137503811 https://vimeo.com/137948265
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author
Added subscribers: @blend-it, @ClaasKuhnen, @PawelLyczkowski-1, @SterlingRoth, @JoshStrawbridge, @sdilmob-3, @EjnarBrendsdal, @Blendify, @bliblubli, @lsscpp, @Traverso, @DuarteRamos, @MadMinstrel, @cnd, @JaumeBellet, @Zigzauer, @mont29, @Zafio, @zeauro, @JonathanWilliamson, @JulianEisel, @ideasman42, @NikoLeopold, @Januz, @gandalf3, @KINjO, @JustasIngelevicius

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2015-09-03 18:00:35 +02:00

Please submit this patch as a differential task, it is so much easier to handle this way…

Please submit this patch as [a differential task](https://developer.blender.org/differential/diff/create/), it is so much easier to handle this way…
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#46008
No description provided.