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OpenGL Occlusion Queries based selection incorrect pose bone selection
Closed, ArchivedPublic

Description

System Information
Linux 64
nVidia GTX 480

Blender Version
Broken: 04e12c6

Short description of error

Selection of an x-rayed pose bone wont work behind a mesh

Exact steps for others to reproduce the error


Set selection method to occlusion queries
Switch between selecting both bones. The one that is out of the mesh area will be selected. The one inside the mesh is not easily selected

Details

Type
Bug

Event Timeline

Daniel Salazar (zanqdo) raised the priority of this task from to Needs Triage by Developer.
Daniel Salazar (zanqdo) updated the task description. (Show Details)
Daniel Salazar (zanqdo) set Type to Bug.
Julian Eisel (Severin) lowered the priority of this task from Needs Triage by Developer to Confirmed, Low.Sep 7 2015, 5:58 PM

Can confirm. Not sure if we can resolve this without depth buffering though. @Antony Riakiotakis (psy-fi)?

I think this is more of a todo, and it's easy to workaround the glitch -> Setting to low priority for now

Sergey Sharybin (sergey) closed this task as Archived.Jul 29 2016, 12:16 PM
Sergey Sharybin (sergey) claimed this task.

Would consider all OpenGL related issues a TODO for 2.8. We need to majorily re-consider things here anyway.