Action Actuator - Flipper Mode Frame Glitches #46122

Closed
opened 2015-09-15 19:29:14 +02:00 by Tobias Lijsen · 15 comments

flipper_ani_bug.blend

System Information
win7 64bit

Blender Version
Broken:
2.75 buildbot from 15.9.2015
2.75a official
2.74 official

Worked:
no exact clue - it worked definitly in 2.49b
there have been some Bugreport for this exact topic in Blender 2.71 too - these where solved back then

Short description of error
Frame Glitches in Action Actuator - Flipper Mode
Start and End-Frame sometimes stops 1 frame too early at start - or to late at end

Exact steps for others to reproduce the error

  • open blend
  • press P
  • press right CTRL key several times
  • see the right "flipper" object stopping at wrong frame sometimes

****BAD WORKAROUND
on the left "flipper" object (use left CTRL key) i do a bad workaround in the Action-Actuator
i set the Start-Frame -1 (to frame 0 istead of 1)
and the End-Frame +1 (to frame 9 instead of 8)
this will fix the glitch but will introduce a not precise animation / reaction

****NOTES
this occurs independent of "animation framerate" setting - wich is set to 60 in this case

thank you and have a good day, Tobi

[flipper_ani_bug.blend](https://archive.blender.org/developer/F233457/flipper_ani_bug.blend) **System Information** win7 64bit **Blender Version** Broken: 2.75 buildbot from 15.9.2015 2.75a official 2.74 official Worked: no exact clue - it worked definitly in 2.49b there have been some Bugreport for this exact topic in Blender 2.71 too - these where solved back then **Short description of error** Frame Glitches in Action Actuator - Flipper Mode Start and End-Frame sometimes stops 1 frame too early at start - or to late at end **Exact steps for others to reproduce the error** - open blend - press P - press right CTRL key several times - see the right "flipper" object stopping at wrong frame sometimes ****BAD WORKAROUND on the left "flipper" object (use left CTRL key) i do a bad workaround in the Action-Actuator i set the Start-Frame -1 (to frame 0 istead of 1) and the End-Frame +1 (to frame 9 instead of 8) this will fix the glitch but will introduce a not precise animation / reaction ****NOTES this occurs independent of "animation framerate" setting - wich is set to 60 in this case thank you and have a good day, Tobi
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @blenderhilfe

Added subscriber: @blenderhilfe
Aaron Carlisle self-assigned this 2015-09-15 20:15:57 +02:00
Aaron Carlisle changed title from BGE - Action Actuator - Flipper Mode Frame Glitches to Action Actuator - Flipper Mode Frame Glitches 2015-09-15 20:16:21 +02:00
Aaron Carlisle removed their assignment 2015-09-15 20:16:30 +02:00
Member

Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @Sergey

Added subscriber: @Sergey
Added subscribers: @hg1, @dfelinto, @Moguri, @brita, @dr.sybren, @panzergame

I did some digging, and it worked fine in 2.70a, but was broken in 2.71. It may have something to do with the patch for #41168. If the action is fully played, and then the trigger removed (in this case, you release the RCTRL key), it should play back to the first frame. However, it doesn't update the object, even though BL_Action::Update(float curtime) and BL_Action::UpdateIPOs(float curtime) are called with the correct curtime.

I did some digging, and it worked fine in 2.70a, but was broken in 2.71. It may have something to do with the patch for #41168. If the action is fully played, and then the trigger removed (in this case, you release the RCTRL key), it should play back to the first frame. However, it doesn't update the object, even though `BL_Action::Update(float curtime)` and `BL_Action::UpdateIPOs(float curtime)` are called with the correct `curtime`.

@blenderhilfe: The glitch is fixed in 728d1ec504.
@dr.sybren: I confirm for the flipper action not backed, but it's not the subject of this task. We should change it for this bug or close it ?

@blenderhilfe: The glitch is fixed in 728d1ec504. @dr.sybren: I confirm for the flipper action not backed, but it's not the subject of this task. We should change it for this bug or close it ?
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
Member

Hi @panzergame,

See #46728 seems related to this issue.

Hi @panzergame, See #46728 seems related to this issue.

In #46122#343951, @panzergame wrote:
@dr.sybren: I confirm for the flipper action not backed, but it's not the subject of this task. We should change it for this bug or close it ?

I don't know what you mean with "the flipper action not backed", but I think things should just work. If you can, just fix the bug you found :)

> In #46122#343951, @panzergame wrote: > @dr.sybren: I confirm for the flipper action not backed, but it's not the subject of this task. We should change it for this bug or close it ? I don't know what you mean with "the flipper action not backed", but I think things should just work. If you can, just fix the bug you found :)

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1

@panzergame do you have a patch for upbge that may be applied here?

@panzergame do you have a patch for upbge that may be applied here?
Member

Removed subscriber: @Blendify

Removed subscriber: @Blendify
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Aaron Carlisle self-assigned this 2019-06-29 02:18:44 +02:00
Member

This task is being closed because the BGE has been removed in Blender 2.8.

This task is being closed because the BGE has been removed in Blender 2.8.
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Reference: blender/blender#46122
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