Blender crashes on opening a file #46146

Closed
opened 2015-09-17 20:16:35 +02:00 by Filip Sauer · 9 comments

System Information
Operating system and graphics card
Linux mint 17.2, AMD Mobility Radeon HD 5000 Series

Blender Version
Broken: blender-2.75-a712459-linux-glibc211-x86_64 and yesterday's daily build
Worked: Tuesday daily build 15.9. and before 15.9.

Short description of error
When opening certain blender files blender crashes.

Exact steps for others to reproduce the error
Just try to open the attached file. Attached is also a crash backtrace file
spaceX.blend
spaceX.crash.txt

**System Information** Operating system and graphics card Linux mint 17.2, AMD Mobility Radeon HD 5000 Series **Blender Version** Broken: blender-2.75-a712459-linux-glibc211-x86_64 and yesterday's daily build Worked: Tuesday daily build 15.9. and before 15.9. **Short description of error** When opening certain blender files blender crashes. **Exact steps for others to reproduce the error** Just try to open the attached file. Attached is also a crash backtrace file [spaceX.blend](https://archive.blender.org/developer/F233863/spaceX.blend) [spaceX.crash.txt](https://archive.blender.org/developer/F233862/spaceX.crash.txt)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @cdog

Added subscriber: @cdog

Added subscriber: @mont29

Added subscriber: @mont29

Cannot reproduce here… Also, issue seems to happen in draw code, you may try to start in software OpenGL mode (use the blender-softwaregl distributed with official blender, will be slow, but will show whether this is a driver issue or not).

Cannot reproduce here… Also, issue seems to happen in draw code, you may try to start in software OpenGL mode (use the `blender-softwaregl` distributed with official blender, will be slow, but will show whether this is a driver issue or not).
Author

Could you elaborate more on how to start blender with software GL? I tried to run the blender-sotwaregl but nothing happened. BTW. I'm using driver from ATI, not the default system one.

Could you elaborate more on how to start blender with software GL? I tried to run the blender-sotwaregl but nothing happened. BTW. I'm using driver from ATI, not the default system one.

Open a terminal, and type:

  cd /path/to/my/blender/installation
  ./blender-softwaregl

If this does not work, you should at least get some error message, please report it here.

Also, you did not report which GPU driver and version you are using, this can be important, did you update it recently?

Open a terminal, and type: ``` cd /path/to/my/blender/installation ./blender-softwaregl ``` If this does not work, you should at least get some error message, please report it here. Also, you did not report which GPU driver and version you are using, this can be important, did you update it recently?
Author

So it seems that it's been fixed. I downloaded today's build and it works again. So I think this can be closed.
Or if you still want to examine it here's a crash I get when I run yesterday's build in software GL blender.crash.txt
and the terminal
./blender-softwaregl
connect failed: No such file or directory
Read new prefs: /home/fil/.config/blender/2.75/config/userpref.blend
Writing: /tmp/blender.crash.txt
Segmentation fault

My driver is ATI proprietary driver for linux 14.501.1003

So it seems that it's been fixed. I downloaded today's build and it works again. So I think this can be closed. Or if you still want to examine it here's a crash I get when I run yesterday's build in software GL [blender.crash.txt](https://archive.blender.org/developer/F234431/blender.crash.txt) and the terminal ./blender-softwaregl connect failed: No such file or directory Read new prefs: /home/fil/.config/blender/2.75/config/userpref.blend Writing: /tmp/blender.crash.txt Segmentation fault My driver is ATI proprietary driver for linux 14.501.1003

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2015-09-18 19:47:21 +02:00

Eeeeh… well, all this is a bit strange, but ok, let’s archive it for now.

Eeeeh… well, all this is a bit strange, but ok, let’s archive it for now.
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Reference: blender/blender#46146
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