Unable to save rendering #46233

Closed
opened 2015-09-24 04:56:33 +02:00 by James · 5 comments

System Information
Operating system and graphics card

Blender Version

2.76rc

Short description of error

Won't save GPU rendering from Cycles. I set the path in the "output" text field, but the image does not appear anywhere on the computer once rendering is completed. I have to manually save it F3 from the view port.

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps


System Information

Time of this report: 9/23/2015, 22:51:56

     Machine name: JAMES-PC
 Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150722-0600)
         Language: English (Regional Setting: English)

System Manufacturer: Hewlett-Packard

     System Model: HP Z800 Workstation
             BIOS: Default System BIOS
        Processor: Intel(R) Xeon(R) CPU           X5679  @ 3.20GHz (24 CPUs), ~3.2GHz
           Memory: 32768MB RAM

Available OS Memory: 32752MB RAM

        Page File: 6539MB used, 58960MB available
      Windows Dir: C:\Windows
  DirectX Version: DirectX 11

DX Setup Parameters: Not found

 User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

  DWM DPI Scaling: Disabled
   DxDiag Version: 6.01.7601.17514 64bit Unicode
DxDiag Previously: Crashed in system information (stage 3). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information

DxDiag Notes

    Display Tab 1: No problems found.
    Display Tab 2: No problems found.
      Sound Tab 1: No problems found.
      Sound Tab 2: No problems found.
        Input Tab: No problems found.

DirectX Debug Levels

Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


Display Devices

        Card name: NVIDIA GeForce GTX 690
     Manufacturer: NVIDIA
        Chip type: GeForce GTX 690
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_1188&SUBSYS_26903842&REV_A1
   Display Memory: 4038 MB
 Dedicated Memory: 1990 MB
    Shared Memory: 2048 MB
     Current Mode: 2560 x 1440 (32 bit) (59Hz)
     Monitor Name: Generic PnP Monitor
    Monitor Model: QHD270
       Monitor Id: DWM00FA
      Native Mode: 2560 x 1440(p) (59.951Hz)
      Output Type: DVI
      Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 10.18.0013.5582 (English)

   Driver Version: 10.18.13.5582
      DDI Version: 11
     Driver Model: WDDM 1.1
Driver Attributes: Final Retail
 Driver Date/Size: 8/25/2015 14:46:21, 15512888 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: 
Device Identifier: {D7B71E3E-52C8-11CF-3C4E-9D061CC2C735}
        Vendor ID: 0x10DE
        Device ID: 0x1188
        SubSys ID: 0x26903842
      Revision ID: 0x00A1
**System Information** Operating system and graphics card **Blender Version** 2.76rc **Short description of error** Won't save GPU rendering from Cycles. I set the path in the "output" text field, but the image does not appear anywhere on the computer once rendering is completed. I have to manually save it F3 from the view port. **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps ------------------ System Information ------------------ Time of this report: 9/23/2015, 22:51:56 ``` Machine name: JAMES-PC Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150722-0600) Language: English (Regional Setting: English) ``` System Manufacturer: Hewlett-Packard ``` System Model: HP Z800 Workstation BIOS: Default System BIOS Processor: Intel(R) Xeon(R) CPU X5679 @ 3.20GHz (24 CPUs), ~3.2GHz Memory: 32768MB RAM ``` Available OS Memory: 32752MB RAM ``` Page File: 6539MB used, 58960MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 ``` DX Setup Parameters: Not found ``` User DPI Setting: Using System DPI ``` System DPI Setting: 96 DPI (100 percent) ``` DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 64bit Unicode DxDiag Previously: Crashed in system information (stage 3). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ``` ------------ DxDiag Notes ------------ ``` Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. ``` -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- ``` Card name: NVIDIA GeForce GTX 690 Manufacturer: NVIDIA Chip type: GeForce GTX 690 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1188&SUBSYS_26903842&REV_A1 Display Memory: 4038 MB Dedicated Memory: 1990 MB Shared Memory: 2048 MB Current Mode: 2560 x 1440 (32 bit) (59Hz) Monitor Name: Generic PnP Monitor Monitor Model: QHD270 Monitor Id: DWM00FA Native Mode: 2560 x 1440(p) (59.951Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um ``` Driver File Version: 10.18.0013.5582 (English) ``` Driver Version: 10.18.13.5582 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 8/25/2015 14:46:21, 15512888 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-52C8-11CF-3C4E-9D061CC2C735} Vendor ID: 0x10DE Device ID: 0x1188 SubSys ID: 0x26903842 Revision ID: 0x00A1
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @JamesScott

Added subscriber: @JamesScott

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2015-09-24 08:49:42 +02:00

The output is only written to when using animation, rendering by pressing the "Render" button wont save out files automatically. (Unless the operator is called with write_still=True), but thats off by default.

The output is only written to when using animation, rendering by pressing the "Render" button wont save out files automatically. (Unless the operator is called with `write_still=True`), but thats off by default.
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Reference: blender/blender#46233
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