New Depsgraph: Making local a linked group, it doesn't respect an Action till reloading the file or deleting the linked group. #46243
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Reference: blender/blender#46243
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Delete Branch "%!s(<nil>)"
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The 76a_duplicate_make_local.blend has a group with an armature and a cube parented to the bone.
The 76b_duplicate_make_local.blend has that group linked and the armature proxied. The new armature grupo_proxy has an action.
Workarrounds:
Or:
76a-duplicate-make-local.blend
76b-duplicate-make-local.blend
Changed status to: 'Open'
Added subscriber: @MarioSottile
Added subscriber: @Blendify
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Once again, please follow our submission template and guidelines next time, and include blender version (and test with latest builds from our buildbot too!)… Cannot reproduce this here with latest master, seems to work as expected, closing for now.
Sorry again.
System: Ubuntu Mate 14.04 x64, nVidia GT620
Blender version: 2.76-rc2 (from blender.org) with new depsgraph.
Recently tested: de80e69 (from builder) with new depsgraph.
The bug is in the new depsgraph. Using old depsgraph, it works as spected.
I modified a little the files and made a video to understand.
76b-bug.mp4
76b-duplicate-make-local.blend
76a-duplicate-make-local.blend
Changed status from 'Archived' to: 'Open'
Oh yes, indeed, noting that issue is with new depsgraph is kind of… fundamental here! sigh
Added subscribers: @Sergey, @JoshuaLeung
@Sergey, @JoshuaLeung, this one is for you guys. :)
Making local a linked group, it doesn't respect an Action till reloading the file or deleting the linked group.to New Depsgraph: Making local a linked group, it doesn't respect an Action till reloading the file or deleting the linked group.Added subscriber: @LukasTonne
This is probably another case where the depsgraph simply isn't rebuilt when needed. For example, adding any new object will also "fix" the problem, no need to reload the whole file.
BTW i noticed a similar thing with rigid bodies with new depsgraph, where simply enabling "Rigid Body" in the physics buttons does not rebuild the depsgraph by itself, but works fine after forcing an update through another method (e.g. adding an object).
Hopefully there is a generic solution to rebuilding the new depsgraph, without having to go through every single potential case?
This issue was referenced by
90bac235ea
Changed status from 'Open' to: 'Resolved'