Various Freestyle glitches, likely due to errors in edge detection #46278
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Reference: blender/blender#46278
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System Information
Mac OSX Yosemite 10.10.5 (14F27)
MacBook Pro (17-inch, Mid 2010)
Processor: 2.66 GHz Intel Core i7
Memory: 8 GB 1067 MHz DDR3
Graphics: NVIDIA GeForce GT 330M 512 MB
Blender Version
Broken: 2.75a (e27589e), 2.76 (
e24ea81
)Short description of error
Examples file 26 September 2015 19:25:54 3.blend, render from file
Starting from the right in the example file/image (all examples use the 'Silhouette' Freestyle edge type):
Changed status to: 'Open'
Added subscriber: @KalciferKandari
Added subscriber: @mont29
Added subscriber: @AnnaCelarek
You have chosen the Inside thickness position option in your 'test' line style. The first two cases as to objects 'Cube' and 'Cube.001' suffer from a technical limitation of the Inside thickness option.
Specifically, the Cube object (actually a cylinder) has many parallel edges along the height of the cylinder, and they are all perpendicular to the screen (image plane). These edges are feature edges classified as silhouette edges. The Inside option is applied only to silhouette lines and border lines by the way, because being inside and outside cannot be defined for other line types (e.g., crease lines and edge marks). Now the silhouette edges that are made of the edges perpendicular to the screen plane pose an issue: there are no left and right sides that are inside as to these silhouettes. This is a special case where the inside-ness cannot be defined even for silhouette (and border) lines. For now this case is not properly handled, so that's considered a bug.
Concerning the case with Cube.001, the Inside option seems to work as expected, and that is why you have thicker ends at the top and the bottom. What is happening there is schematized below in the attached figure. The red lines are silhouettes and gray areas are thick strokes positioned inside the silhouette lines. If you have chosen the Inside thickness position by purpose then this is what you are expected to get.
It is noted that the above-documented issues can be avoided by choosing the Center thickness position.
And last but not least, the third case with the other two cubes is a known limitation of Freestyle edge detection. It is prone to line visibility errors when special cases of mesh geometry occur in the input scene, including coplanar edges with respect to a plane and two edges that coincide partly or entirely. The Freestyle edge detection scheme needs improvements so as to address these special patterns on a case-by-case basis.
Added subscriber: @kjym3
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Archived'
Multi-report (different issues in a single report) are not accepted as valid reports.
To properly track issues we need them to be reported separately.
So closing.