OS X trackpad and magic mouse gestures not working #46341
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Reference: blender/blender#46341
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System Information
OSX 10.11 (15A284)
Blender Version
Broken: 2.76 RC2
e24ea81
Worked: 2.75
c27589e
Short description of error
Rotation in viewport with magic mouse does not work anymore
Exact steps for others to reproduce the error
Rotation in viewport with magic mouse does not work anymore, even after importing the key configuration from 2.75.
Its zooming instead of rotating, and rotates just after releasing the mouse for a short moment..
Changed status to: 'Open'
Added subscriber: @andredupke
#46350 was marked as duplicate of this issue
#46361 was marked as duplicate of this issue
Added subscribers: @MartijnBerger, @Sergey, @mont29
Afaik magic mouse is known more or less broken with Blender since ages, @Sergey, @MartijnBerger?
No, worked perfect up to 2.76 RC..
Added subscriber: @francis96
Same here. Works still fine in 2.76RC but is broken in 2.76RC2 and 2.76RC3
That would be a regression then… We need some OSX dev here - also, iirc OSX made an unwanted update on our builder's machine after RC1, could be the cause of the issue, since I really do not see what commits could have done that between RC1 and RC2 (commits after
c586e30053
in https://developer.blender.org/diffusion/B/history/master/;v2.76-rc2), only one that seems to affect OS-related topic is8db7ca1cca
, but really doubt this is the culprit…I then created a fresh user to avoid any influence of plugins or existing preferences. Noticed the same behaviour: Works fine in 2.76RC1 but is broken in 2.76RC2 and 2.76RC3.
System is OS X 10.11 (El Capitan)
Also tried to reproduce this on a second machine wich is still OS X is 10.10 (Yosemite): Works perfect - I was not able to reproduce this error. Tested with 2.76RC[123]
Added subscriber: @Blendify
Added subscriber: @MilesKramer
OSX magic mouse viewport rotationto OS X trackpad and magic mouse gestures not workingAdded subscriber: @brecht
I can't reproduce this issue on OS X 10.11 (15A284), with a mid 2012 MacBook Pro Retina. Blender 2.76 RC3 seems to be working fine.
Do zoom and rotate gestures work on images in Preview? Could there be any system preferences influencing this? Do you have an extension like MagicPrefs installed?
Everything else seems to be working normally. I don't have any settings related to that changed, at least nothing I can imagine would cause that. I don't even have my graphics tablet driver installed any more. It's not plugged in either, so that can't be causing trouble.
Added subscriber: @Dimitar
I am experiencing the same issue on 2014 macbook pro. Trackpad gestures work fine in 2.75a but not in 2.76 RC3
Trying with a magic mouse, I can see the issue, it works fine in 2.76RC1 but in 2.76RC2 it's zooming when trying to rotate. In my own build of the latest master and the latest build from builder.blender.org it works fine though, so it definitely seems like it's something in the build environment.
Maybe the Xcode version, OS X deployment target, or SDK version was changed?
I'm not building it myself (and won't likely have time to set that up today, but I can test tomorrow), but my xcode version is 7.0.1, if that makes any difference.
No need to make your own build to test this.
I think we mainly need more information from the person that made the builds (@MartijnBerger?) about any changes made on that system between RC1 and RC2.
There was one change and that on investigating a report on XCode 7 that was upgraded.
Unlike for windows I do not have a dedicated machine for building OS X builds. Which judging by this report is something I should get.
Is RC3 also broken ? If so ill revert to 6.4
ill rebuild RC3 with 6.4 and upload somewhere to test this today or early tomorrow
I upgraded to Xcode 7 and can now also see the issue in my own builds when using the 10.11 SDK. It seems
beginGestureWithEvent
andendGestureWithEvent
are no longer called. Other seems to have encountered the same issue:https://forums.developer.apple.com/thread/19536
I have a fix for this but would prefer to commit it after the release so that there is time to test it properly, since this is quite fragile code with many tweaks over the years.
For 2.76 I think it would be best to use Xcode 6.4 with the 10.10 SDK.
This comment was removed by @brecht
I agree. Ill downgrade and rebuild RC3 so we can confirm
https://transfer.sh/15CsJ0/blender-2.76-rc3-xcode-6.4-x86-64.zip ( same as RC3 except xcode 6.4 build )
2.76 RC3 built with xcode 6.4 works fine here!
Sorry for the delay, the posted build works as normal for me as well.
This issue was referenced by
a8dd0af8cf
Changed status from 'Open' to: 'Resolved'
Added subscriber: @BillisSaved
Good evening everyone,
I hope you had a wonderful weekend. I apologize if this question has an obvious answer based on the comments above, but I'm fairly new to Blender - which is a fantastic app - and, although I see the post that indicates this task is resolved, I'm not sure what I need to do to implement the fix on my MacBook Pro with Retina Display running OS X 10.11 El Capitan. Would one of you more knowledgable folks be able to point me in the right direction, please. Thanks and have a great evening.
God bless,
Bill
If you're using the final 2.76 release, you shouldn't have to do anything, it should just work.
In general fixes are included in automated builds within 24 hours as well:
https://builder.blender.org/download/
@BillisSaved please download Blender 2.76 from blender.org which has the included fix.
Good morning everyone,
Thanks so much for your assistance. Actually, I had already downloaded and installed the latest version of Blender 2.76, but I was still encountering the problem with the trackpad functionality. I had to completely uninstall Blender from my MacBook - including preference files. I then re-installed Blender 2.76, and the trackpad is functioning as I expected. Thanks again for your help. Have a great day!
God bless,
Bill