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Bone isn't affected by influence keyframe if the action is shared (*).
Open, Confirmed, MediumPublic


(*) The complete tittle would be: "Bone isn't affected by influence keyframe if the same action is shared with another armature with bones with different names".

  • Open the file.
  • Move in timeline and see what the bone (armature "B") does with its constraint.
  • Select armature "C".
  • Move across the timeline in DopeSheet: bone of armature "B" isn't affected by influence keyframe

The channel of the armature "C" gets red underlined. So, the Action is affected of this "red-underlineness"... so, armature "B" is affected too.

I know that this is a kinky bug... it is not normal/suggested to use the same action in different armatures with different bones. I discovered this bug by doing that, by mistake.

Maybe it is not usefull to put time on fixing it, because it is not a normal configuration. You guys decide.


To Do

Event Timeline

Mario Mey (mariomey) raised the priority of this task from to Needs Triage by Developer.
Mario Mey (mariomey) updated the task description. (Show Details)
Mario Mey (mariomey) set Type to Bug.
Bastien Montagne (mont29) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.Oct 2 2015, 12:17 PM

Have to summon @Joshua Leung (aligorith) here… Do we consider this as known limitation of current system, or is it really a bug? That 'fighting' between valid/invalid state in shared actions if not that nice, gives a bit non-predictable results.

This isn't really a solvable problem within the current design. Considering it a TODO for 2.8.

Sergey Sharybin (sergey) changed Type from Bug to To Do.Jul 28 2016, 4:29 PM