bgelauncher embedded and standalone #46394
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#46394
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Hi!
Blender 2.76RC3
Arch linux
intel i915
mesa 11.0
Blender game engin, GLSL mode
When set the method to shade to solid in ed view, then I play in embedded player shows solid color and in console:
embedded.png
and when I play in standalone player shows textured and in cosole:
standalone.png
Changed status to: 'Open'
Added subscriber: @alabd14313
[BUG] bgelauncher embedded and standaloneto bgelauncher embedded and standaloneAdded subscriber: @dr.sybren
I can't reproduce this on Kubuntu Linux 15.04. Please attach an example file that shows this issue.
Blender default startup file have this issue, too. If example file is necessary I will upload...
Here is an example file:
buggy.blend
Added subscriber: @JorgeBernalMartinez
Please, could you upload the blend file to this report?. I have no access to dropbox
When I try to upload file to report, goes to unknown page!!!!!
http://www.楦敬⼺⼯潨敭栯浡摩敲慺䐯睯汮慯獤㈯㜮戶杵⽳畢杧汢湥.com/
Can you access mediafire link:
buggy.blend
Added subscriber: @you.le
Hi. I haven't the issue in embedded player with the last Blender sources (Windows 10 64 bits). Please try with the last version from buildbot: https://builder.blender.org/download/ and tell us if this works in embedded player for you.
But I have this error message in standalone player in 2.75 and 2.76 (not in 2.74). I'll try to make a git bisect.
$ git bisect bad
d5f1b9c222
is the first bad commitcommit
d5f1b9c222
Author: Dalai Felinto dfelinto@gmail.com
Date: Mon Apr 6 10:40:12 2015 -0300
:040000 040000
746a166f4b
16a3d04355
M intern:040000 040000
a9f7f98cb3
ba8d6f92d4
M release:040000 040000
b1bee59d8d
5941793e64
M sourcehttps://developer.blender.org/rBd5f1b9c2223333e03f2e4994171ad9df8c1c4f21
Added subscriber: @Blendify
Added subscriber: @dfelinto
Assign to @dfelinto, as it seems that it is related to his commit
I don't know if it can help but here is the new leak report from my memory leak debugger beetween previous commit and https://developer.blender.org/rBd5f1b9c2223333e03f2e4994171ad9df8c1c4f21 :
There's something in load_game_data that is malloced and not freed... This leak is not here is the previous commit. Sorry if what I say is not clear. I've just begin to use a memory leak debugger... The lines represent call stack that have lead to the leak. Is it possible that the problem comes from changes in readfile.c?
I think I got it: if you replace win->stereo3d_format = newdataadr(fd, win->stereo3d_format); with win->stereo3d_format = 0, the error message disappears. @dfelinto: What do you think about it?
@JorgeBernalMartinez: The message totblock: 1 should not appear when we close the embedded player? It doesnt call the same functions to read files in readfiles.c? ... I'll check
Changed status from 'Open' to: 'Archived'
This task is being closed because the BGE has been removed in Blender 2.8.