Image sequence in texture nodes doesn't update in animation render #46446

Closed
opened 2015-10-11 18:24:38 +02:00 by Bill Gouveros · 7 comments

System Information
System 1: Windows 10, NVIDIA GeForce 660
System 2: Surface Pro 3

Blender Version
Broken: 2.76

Short description of error
If I add an image sequence as a texture through the Node Editor, set up correctly, the image sequence doesn't advance when rendering the animation. It also doesn't advance when going through frames in the 3D view (but I think that's a known issue). The only way to update the sequence is if a Node Editor is open with the offending Node open - it will update when advancing the frames in the timeline. The exact set up as a classic image texture works.

Exact steps for others to reproduce the error

  1. Enable 'Use Nodes' for an image texture, assigned to the material of an object.
  2. Add an 'Image' Input Node and an Output Node.
  3. In the Image Node options, open an image sequence (doesn't matter if you select all images at once, or select the first and choose 'Image Sequence' afterwards).
  4. Setup the 'Frames' and 'Offset' options so that the image sequence is recognised (no 'Can't load image' message)
  5. Test that the sequence advances normally in the Node Editor previews by hitting the left and right arrow keys.
  6. Render
  7. The texture displays only the last updated image of the sequence, throughout the animation.
    (I can' t provide a .blend as I can't pack the sequence, but this has been tried with fresh files, different image sequences, different folders and on different systems, as shown above)
**System Information** System 1: Windows 10, NVIDIA GeForce 660 System 2: Surface Pro 3 **Blender Version** Broken: 2.76 **Short description of error** If I add an image sequence as a texture through the Node Editor, set up correctly, the image sequence doesn't advance when rendering the animation. It also doesn't advance when going through frames in the 3D view (but I think that's a known issue). The only way to update the sequence is if a Node Editor is open with the offending Node open - it will update when advancing the frames in the timeline. The exact set up as a classic image texture works. **Exact steps for others to reproduce the error** 1. Enable 'Use Nodes' for an image texture, assigned to the material of an object. 2. Add an 'Image' Input Node and an Output Node. 3. In the Image Node options, open an image sequence (doesn't matter if you select all images at once, or select the first and choose 'Image Sequence' afterwards). 4. Setup the 'Frames' and 'Offset' options so that the image sequence is recognised (no 'Can't load image' message) 5. Test that the sequence advances normally in the Node Editor previews by hitting the left and right arrow keys. 6. Render 7. The texture displays only the last updated image of the sequence, throughout the animation. (I can' t provide a .blend as I can't pack the sequence, but this has been tried with fresh files, different image sequences, different folders and on different systems, as shown above)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @billerr

Added subscriber: @billerr
Brecht Van Lommel changed title from Image sequence texture via nodes doesn't update in animation render to Image sequence in texture nodes doesn't update in animation render 2015-10-12 02:50:41 +02:00

This issue was referenced by 758febba45

This issue was referenced by 758febba458bd11a9c0e72d52ab409413a6cf39f

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @brecht

Added subscriber: @brecht

Fixed now, thanks for the report.

Fixed now, thanks for the report.
Author

Thanks for the prompt response! Fixed it for now (pre-rendering and applying through the properties panel) but nice to know it'll be there in the future. Keep up the awesome work!

Thanks for the prompt response! Fixed it for now (pre-rendering and applying through the properties panel) but nice to know it'll be there in the future. Keep up the awesome work!
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#46446
No description provided.