OpenGL Render fails on Intel-4600, with Anti-aliasing #46496

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opened 2015-10-15 19:00:26 +02:00 by Aaron Carlisle · 31 comments
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System Information
Windows 8.0
Intel HD 4600

Blender Version
Broken: Latest Master 2746bbe
Worked: before 53d73c51a7

Short description of error
OpenGL Render fails giving a transperent image and a white image when running blender.exe -d. With blender.exe -d I get:

C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\blender\gpu\intern\gpu_extensions.c(1595): ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid Operation

This only happens with anti-aliasing.

Exact steps for others to reproduce the error
Open GL render default scene

**System Information** Windows 8.0 Intel HD 4600 **Blender Version** Broken: Latest Master 2746bbe Worked: before 53d73c51a7 **Short description of error** OpenGL Render fails giving a transperent image and a white image when running `blender.exe -d`. With `blender.exe -d` I get: ``` C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\blender\gpu\intern\gpu_extensions.c(1595): ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid Operation ``` This only happens with anti-aliasing. **Exact steps for others to reproduce the error** Open GL render default scene
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Changed status to: 'Open'

Changed status to: 'Open'
Campbell Barton was assigned by Aaron Carlisle 2015-10-15 19:00:26 +02:00
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Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi

Do you have multisampling enabled maybe?

Do you have multisampling enabled maybe?
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Yes, and to be more precise about the report I get a transparent image. OpenGL version 4.0

Yes, and to be more precise about the report I get a transparent image. OpenGL version 4.0

@Blendify, since you do many bug reports (which is good!), please try get into habit of including useful info.

  • Did this ever work? (try older versions)
  • Do simple cases work? (rendering default scene: 512x512, no Anti-Aliasing).
  • Are there any error messages in the console? (if so attach as txt)

note that off-screen renders aren't guaranteed to work, The graphics card may not support some off-screen buffer options we request, so this could be a case of having to disable some option, or the graphics card driver may even have a bug.

In the past Intel cards have had issues with off-screen rendering, though more recently I've found it worked fine.

@Blendify, since you do many bug reports (which is good!), please try get into habit of including useful info. - Did this ever work? *(try older versions)* - Do simple cases work? (rendering default scene: 512x512, no Anti-Aliasing). - Are there any error messages in the console? (if so attach as txt) note that off-screen renders aren't guaranteed to work, The graphics card may not support some off-screen buffer options we request, so this could be a case of having to disable some option, or the graphics card driver may even have a bug. In the past Intel cards have had issues with off-screen rendering, though more recently I've found it worked fine.
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  • Yes a couple of days ago it worked.
  • I tested the default scene I get transparent image.
  • Error message:
C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\blender\gpu\intern\gpu_extensions.c(1595): ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid Operation
  • Turning off Multisample still fails.

  • With Blender.exe -d I get a White frame and not a transparent frame

- Yes a couple of days ago it worked. - I tested the default scene I get transparent image. - Error message: ``` C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\blender\gpu\intern\gpu_extensions.c(1595): ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid Operation ``` - Turning off Multisample still fails. - With `Blender.exe -d` I get a White frame and not a transparent frame

This must be caused by 53d73c51a7

This code does check if multi-sample FBO's are supported, but there could be some missing check, or even a bug in the driver.

I've also tested this on an Intel HD Graphics 4600 on Linux, and it works properly.

Can you disable Anti-Aliasing from the render panel? This should work since it wont use the new code from the recent commit.

This must be caused by 53d73c51a7 This code does check if multi-sample FBO's are supported, but there could be some missing check, or even a bug in the driver. I've also tested this on an Intel HD Graphics 4600 on Linux, and it works properly. Can you disable Anti-Aliasing from the render panel? This should work since it wont use the new code from the recent commit.
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It works when disabling Anti-Aliasing

It works when disabling Anti-Aliasing
Campbell Barton changed title from OpenGL Render fails to OpenGL Render fails on Intel-4600, with Anti-aliasing 2015-10-16 18:20:58 +02:00

@Blendify, do you have a developer environment setup?

It would help if you could test this with this patch: P271

@Blendify, do you have a developer environment setup? It would help if you could test this with this patch: [P271](https://archive.blender.org/developer/P271.txt)
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No I do not

No I do not
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Is Cuda required for compiling

Is Cuda required for compiling

No, you can disable every WITH_ option, except for WITH_PYTHON, for quick builds.

No, you can disable every `WITH_` option, except for `WITH_PYTHON`, for quick builds.
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I don't think it is possible for me to set up a build environment ATM MSVC will take more time then I have

I don't think it is possible for me to set up a build environment ATM MSVC will take more time then I have

Added subscriber: @KINjO

Added subscriber: @KINjO

Added subscriber: @Tunge

Added subscriber: @Tunge

Im on osx 10.6.8 Ati HD 2400 Imac...
OpenGLl AntiAliasing doesn't work anymore!

Im on osx 10.6.8 Ati HD 2400 Imac... OpenGLl AntiAliasing doesn't work anymore!
Campbell Barton was unassigned by Aaron Carlisle 2015-10-18 18:49:24 +02:00
Aaron Carlisle self-assigned this 2015-10-18 18:49:24 +02:00
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Added subscriber: @ideasman42

Added subscriber: @ideasman42
Aaron Carlisle removed their assignment 2015-10-18 18:53:31 +02:00
Campbell Barton was assigned by Aaron Carlisle 2015-10-18 18:53:31 +02:00
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I think I might be doing something wrong when I apply the patch:

C:\Users\Aaron\BlenderDev\blender>git apply C:\Users\Aaron\Desktop\MSAA.diff
C:\Users\Aaron\Desktop\MSAA.diff:10: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:17: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:19: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:22: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:30: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
fatal: corrupt patch at line 68

C:\Users\Aaron\BlenderDev\blender>
I think I might be doing something wrong when I apply the patch: ``` C:\Users\Aaron\BlenderDev\blender>git apply C:\Users\Aaron\Desktop\MSAA.diff C:\Users\Aaron\Desktop\MSAA.diff:10: trailing whitespace. GPU_ASSERT_NO_GL_ERRORS("MSAA"); C:\Users\Aaron\Desktop\MSAA.diff:17: trailing whitespace. GPU_ASSERT_NO_GL_ERRORS("MSAA"); C:\Users\Aaron\Desktop\MSAA.diff:19: trailing whitespace. GPU_ASSERT_NO_GL_ERRORS("MSAA"); C:\Users\Aaron\Desktop\MSAA.diff:22: trailing whitespace. GPU_ASSERT_NO_GL_ERRORS("MSAA"); C:\Users\Aaron\Desktop\MSAA.diff:30: trailing whitespace. GPU_ASSERT_NO_GL_ERRORS("MSAA"); fatal: corrupt patch at line 68 C:\Users\Aaron\BlenderDev\blender> ```

In #46496#342307, @Blendify wrote:
I think I might be doing something wrong when I apply the patch:

C:\Users\Aaron\BlenderDev\blender>git apply C:\Users\Aaron\Desktop\MSAA.diff
C:\Users\Aaron\Desktop\MSAA.diff:10: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:17: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:19: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:22: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
C:\Users\Aaron\Desktop\MSAA.diff:30: trailing whitespace.
GPU_ASSERT_NO_GL_ERRORS("MSAA");
fatal: corrupt patch at line 68

C:\Users\Aaron\BlenderDev\blender>

http://wiki.blender.org/index.php/Dev:Doc/Tools/Patches

for git diffs

patch -p1 -R < some-new-feature.diff

> In #46496#342307, @Blendify wrote: > I think I might be doing something wrong when I apply the patch: > ``` > C:\Users\Aaron\BlenderDev\blender>git apply C:\Users\Aaron\Desktop\MSAA.diff > C:\Users\Aaron\Desktop\MSAA.diff:10: trailing whitespace. > GPU_ASSERT_NO_GL_ERRORS("MSAA"); > C:\Users\Aaron\Desktop\MSAA.diff:17: trailing whitespace. > GPU_ASSERT_NO_GL_ERRORS("MSAA"); > C:\Users\Aaron\Desktop\MSAA.diff:19: trailing whitespace. > GPU_ASSERT_NO_GL_ERRORS("MSAA"); > C:\Users\Aaron\Desktop\MSAA.diff:22: trailing whitespace. > GPU_ASSERT_NO_GL_ERRORS("MSAA"); > C:\Users\Aaron\Desktop\MSAA.diff:30: trailing whitespace. > GPU_ASSERT_NO_GL_ERRORS("MSAA"); > fatal: corrupt patch at line 68 > > C:\Users\Aaron\BlenderDev\blender> > ``` http://wiki.blender.org/index.php/Dev:Doc/Tools/Patches # for git diffs patch -p1 -R < some-new-feature.diff

Bug also confirmed in my system.
Windows 10 x64
Intel Baytrail

system-info.txt

After applying the patch and recompile, OpenGL render with antialiasing is still not working.

Bug also confirmed in my system. Windows 10 x64 Intel Baytrail [system-info.txt](https://archive.blender.org/developer/F245811/system-info.txt) After applying the patch and recompile, OpenGL render with antialiasing is still not working.

@KINjO, The patch is not intended to fix anything. It is to give the exact line that fails.

Could you paste in the text from Blenders console?
https://www.blender.org/manual/interface/window_system/console_window.html?#ms-windows

@KINjO, The patch is not intended to fix anything. It is to give the exact line that fails. Could you paste in the text from Blenders console? https://www.blender.org/manual/interface/window_system/console_window.html?#ms-windows

This comment was removed by @ideasman42

*This comment was removed by @ideasman42*

In #46496#342367, @ideasman42 wrote:
@KINjO, The patch is not intended to fix anything. It is to give the exact line that fails.

Could you paste in the text from Blenders console?
https://www.blender.org/manual/interface/window_system/console_window.html?#ms-windows

Oops sorry...

This is the output from the patched version:

C:\Users\oscar\Documents\Compile\Blender\blender\source\blender\gpu\intern\gpu_e
xtensions.c:1566: ``MSAA'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid
Operation
Evaluate all animation - 186.000000
        No Actions, so no animation needs to be evaluated...

And this output is from the buildbot version

C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\blender\gpu\inte
rn\gpu_extensions.c:1595: ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_
INVALID_OPERATION): Invalid Operation
Evaluate all animation - 186.000000
        No Actions, so no animation needs to be evaluated...
> In #46496#342367, @ideasman42 wrote: > @KINjO, The patch is not intended to fix anything. It is to give the exact line that fails. > > Could you paste in the text from Blenders console? > https://www.blender.org/manual/interface/window_system/console_window.html?#ms-windows Oops sorry... **This is the output from the patched version:** ``` C:\Users\oscar\Documents\Compile\Blender\blender\source\blender\gpu\intern\gpu_e xtensions.c:1566: ``MSAA'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid Operation Evaluate all animation - 186.000000 No Actions, so no animation needs to be evaluated... ``` **And this output is from the buildbot version** ``` C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\blender\gpu\inte rn\gpu_extensions.c:1595: ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_ INVALID_OPERATION): Invalid Operation Evaluate all animation - 186.000000 No Actions, so no animation needs to be evaluated... ```

@KINjO,
Thanks for the feedback, the line that fails is:

glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_blit);


Added check for GLEW_EXT_framebuffer_blit, 67e1c97350

Please check if this resolves the issue.

@KINjO, Thanks for the feedback, the line that fails is: `glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_blit);` ---- Added check for `GLEW_EXT_framebuffer_blit`, 67e1c97350 Please check if this resolves the issue.

@ideasman42,

Tested with the latest buildbot (67e1c97) still not working, the render outputs a blank image.

This is the console output:

PS C:\Program Files\Blender> .\blender-app.exe -d --factory-startup

.\blender-app.exe : C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\bl
ender\gpu\intern\gpu_extensions.c:1599: ``Read Multi-Sample Pixels'' -> GL Error 
(0x0502 - GL_INVALID_OPERATION): Invalid Operation
En línea: 1 Carácter: 1
+ .\blender-app.exe -d  --factory-startup
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + CategoryInfo          : NotSpecified: (C:\b\slave_cmak...valid Operation:String 
   ) [], RemoteException
    + FullyQualifiedErrorId : NativeCommandError
 
IDProperty group len: 128 0000000E8C181DF8
uiAfterFunc len: 256 0000000E8BDFAB68
@ideasman42, Tested with the latest buildbot (67e1c97) still not working, the render outputs a blank image. This is the console output: **PS C:\Program Files\Blender> .\blender-app.exe -d --factory-startup** ``` .\blender-app.exe : C:\b\slave_cmake_x64_vc12\win64_cmake_vc2013\blender.git\source\bl ender\gpu\intern\gpu_extensions.c:1599: ``Read Multi-Sample Pixels'' -> GL Error (0x0502 - GL_INVALID_OPERATION): Invalid Operation En línea: 1 Carácter: 1 + .\blender-app.exe -d --factory-startup + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : NotSpecified: (C:\b\slave_cmak...valid Operation:String ) [], RemoteException + FullyQualifiedErrorId : NativeCommandError IDProperty group len: 128 0000000E8C181DF8 uiAfterFunc len: 256 0000000E8BDFAB68 ```

@KINjO, (and anyone else who can redo the failure).
Please attach system-info.txt - https://www.blender.org/manual/getting_started/help.html#system-info

@KINjO, (and anyone else who can redo the failure). Please attach `system-info.txt` - https://www.blender.org/manual/getting_started/help.html#system-info

Hi Campbell, my system-info is already posted here, tell me if you need anything else.

In #46496#342313, @KINjO wrote:
Bug also confirmed in my system.
Windows 10 x64
Intel Baytrail

system-info.txt

After applying the patch and recompile, OpenGL render with antialiasing is still not working.

Hi Campbell, my system-info is already posted here, tell me if you need anything else. > In #46496#342313, @KINjO wrote: > Bug also confirmed in my system. > Windows 10 x64 > Intel Baytrail > > [system-info.txt](https://archive.blender.org/developer/F245811/system-info.txt) > > After applying the patch and recompile, OpenGL render with antialiasing is still not working.
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Here is mine system-info.txt

Here is mine [system-info.txt](https://archive.blender.org/developer/F246002/system-info.txt)

This issue was referenced by af23b09e72

This issue was referenced by af23b09e72ed6ed2bc68f13a26ac879e0708dbef

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#46496
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