OpenGL Render fails on Intel-4600, with Anti-aliasing #46496
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Reference: blender/blender#46496
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System Information
Windows 8.0
Intel HD 4600
Blender Version
Broken: Latest Master
2746bbe
Worked: before
53d73c51a7
Short description of error
OpenGL Render fails giving a transperent image and a white image when running
blender.exe -d
. Withblender.exe -d
I get:This only happens with anti-aliasing.
Exact steps for others to reproduce the error
Open GL render default scene
Changed status to: 'Open'
Added subscriber: @Blendify
Added subscriber: @Psy-Fi
Do you have multisampling enabled maybe?
Yes, and to be more precise about the report I get a transparent image. OpenGL version 4.0
@Blendify, since you do many bug reports (which is good!), please try get into habit of including useful info.
note that off-screen renders aren't guaranteed to work, The graphics card may not support some off-screen buffer options we request, so this could be a case of having to disable some option, or the graphics card driver may even have a bug.
In the past Intel cards have had issues with off-screen rendering, though more recently I've found it worked fine.
Turning off Multisample still fails.
With
Blender.exe -d
I get a White frame and not a transparent frameThis must be caused by
53d73c51a7
This code does check if multi-sample FBO's are supported, but there could be some missing check, or even a bug in the driver.
I've also tested this on an Intel HD Graphics 4600 on Linux, and it works properly.
Can you disable Anti-Aliasing from the render panel? This should work since it wont use the new code from the recent commit.
It works when disabling Anti-Aliasing
OpenGL Render failsto OpenGL Render fails on Intel-4600, with Anti-aliasing@Blendify, do you have a developer environment setup?
It would help if you could test this with this patch: P271
No I do not
Is Cuda required for compiling
No, you can disable every
WITH_
option, except forWITH_PYTHON
, for quick builds.I don't think it is possible for me to set up a build environment ATM MSVC will take more time then I have
Added subscriber: @KINjO
Added subscriber: @Tunge
Im on osx 10.6.8 Ati HD 2400 Imac...
OpenGLl AntiAliasing doesn't work anymore!
Added subscriber: @ideasman42
I think I might be doing something wrong when I apply the patch:
http://wiki.blender.org/index.php/Dev:Doc/Tools/Patches
for git diffs
patch -p1 -R < some-new-feature.diff
Bug also confirmed in my system.
Windows 10 x64
Intel Baytrail
system-info.txt
After applying the patch and recompile, OpenGL render with antialiasing is still not working.
@KINjO, The patch is not intended to fix anything. It is to give the exact line that fails.
Could you paste in the text from Blenders console?
https://www.blender.org/manual/interface/window_system/console_window.html?#ms-windows
This comment was removed by @ideasman42
Oops sorry...
This is the output from the patched version:
And this output is from the buildbot version
@KINjO,
Thanks for the feedback, the line that fails is:
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_blit);
Added check for
GLEW_EXT_framebuffer_blit
,67e1c97350
Please check if this resolves the issue.
@ideasman42,
Tested with the latest buildbot (
67e1c97
) still not working, the render outputs a blank image.This is the console output:
PS C:\Program Files\Blender> .\blender-app.exe -d --factory-startup
@KINjO, (and anyone else who can redo the failure).
Please attach
system-info.txt
- https://www.blender.org/manual/getting_started/help.html#system-infoHi Campbell, my system-info is already posted here, tell me if you need anything else.
Here is mine system-info.txt
This issue was referenced by
af23b09e72
Changed status from 'Open' to: 'Resolved'