OS X 10.6.8
NVIDIA GeForce 320M
Broken: 2.76 RC3 fb76f6d
Short description of error
If an object has a Skin Modifier on it, the modifier stops working in the event that the mesh is reduced to a single vertex.
While this isn't likely to go noticed by a lot of people, it is inconsistent with expected behavior and may cause confusion.
Exact steps for others to reproduce the error
- Create a simple mesh object like a plane
- Add a Skin Modifier to the mesh object
- In Edit Mode delete all but one vertex from the mesh
- Extrude the remaining vertex into an edge and notice it is not "skinned" In order to remedy this, the Modifier must be deleted and a new one added from scratch.