Add a "Simple Mode" to Dope Sheet view, allowing easy selection of keyframes by clicking on it.
Closed, InvalidPublic

Description

(Hello Blender Team, I'm new here so I don't know your rules. However, I wanted to give you input. Please help me on that. I just tried Blender for the first time and as a professional User Interface Designer, I would like to advice you guys on the Dope Sheet's UI)

The Dope Sheet window is a very nice way to get an overview of the animation. However, editing, in its current 2.76 version, is really cumbersome.

Mouse's paradigm usually involve that clicking an item selects it and clicking an empty space around it deselects the item. Selecting multiple items is usually done by click-dragging the mouse around the desired items or shift-clicking / shift click-dragging over individual items. Moving items is done by click-dragging the selected item. Duplicating is done by holding Alt while click-dragging selected items.

However, the Dope Sheet respects -none- of those principle, making it almost to immediately understand until the user try hard to grasp the unusual concept. Thus, by definition, the Dope Sheet window isn't "user-friendly".

Would it be possible to apply those basic concepts to the Dope Sheet window? This would greatly help newcomers stick to Blender.

Let me know if you have questions.

Thanks.

Details

Type
Design

Related Objects

Philippe Côté (pcote) updated the task description. (Show Details)
Philippe Côté (pcote) raised the priority of this task from to Needs Triage.
Philippe Côté (pcote) set Type to Design.

Edit:
"making it almost to immediately understand until the user try hard to grasp the unusual concept."
is supposed to be
"making it almost to impossible to immediately understand until the user try hard to grasp the unusual concept."

Aaron Carlisle (Blendify) claimed this task.

Unfortunately yes there are rules and design tasks are reserved for Blender developers. However some good places to but this are blenderartists.org , the BF- Funboard http://lists.blender.org/pipermail/bf-funboard/2015-October/thread.html , And http://wiki.blender.org/index.php/Dev%3aRef/Requests or ist may be possible to talk to a developer via the #blendercoders irc channel hosted on freenode

Thanks for your help. I'll try one of your suggestions.
(If I ever wanted to be a designer for Blender, how would I do that? Thanks!)

I would talk to the developers on the IRC #blendecoders channel. However This is going to be pretty much vacant until after the Blender conference

Alright, thanks again. :)

You can also send an email to bf-committers(at)blender(dot)org

Many of these issues will be (attempted to be) addressed in the upcoming, simple keymap: T37417