Context menu bug
Closed, ArchivedPublic

Description

Blender Version
Broken: (all)
Worked: (none)

Short description of error




Details

Type
Bug
Alexey (Inwader77) updated the task description. (Show Details)
Alexey (Inwader77) raised the priority of this task from to Needs Triage.
Alexey (Inwader77) set Type to Bug.
Sergey Sharybin (sergey) closed this task as Archived.Oct 27 2015, 7:09 PM
Sergey Sharybin (sergey) claimed this task.

Don't really see a bug here. Texture buttons are corresponding to the current context of texture user. If slot doesn't have material assigned you simply don't have anything to link texture to ad showing texture button is meaningless.

Statement about not being able to access texture buttons if one of the slots is empty is also incorrect. You can access the texture of non-empty slots still.

So thanks for the report, but don't really see bug here.

and else, if we go to world, modifier, physics context menu - we will see textures meny, all other - don't see
if we go to modifiers, world, thysics menus, and then go to any other(except material) - we will see textures menu, and then go to materials - we will not see textures, then go to all other(except physics, world, modifier) - we will not see textures...

Don't really see a bug here. Texture buttons are corresponding to the current context of texture user. If slot doesn't have material assigned you simply don't have anything to link texture to ad showing texture button is meaningless.

MEANLESS? what about world textures? brush textures? particles textures? physics textures.

You can not go from material context to world context. Decisions like this are totally arbitrary.