Undo doesn't work on unparenting an object in armature-edit-mode. #46621
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Reference: blender/blender#46621
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Ubuntu 14.04 x64
nVidia GT620
Broken: Blender 2.76
48f7dd6
(from blender.org)84-unparent-undo-not-work.blend
Changed status to: 'Open'
Added subscriber: @MarioSottile
Added subscriber: @Blendify
Added subscriber: @sindra1961
I can not reproduce this here.
(version: 2.76 (sub 2), branch: master, commit date: 2015-10-29 23:57, hash:
d8233d2
, type: Release)May you mistake objects relations for armature relations?
@sindra1961, I discovered the bug by a mistake. I wanted to unparent the bone but I clicked in the object relation panel. So, I unparent the armature (as an object, and because it is parented to another object).
Then, I pressed Ctrl-Z, but it didn't undo.
It's weird... I'm testing the same file I uploaded here and almost everytime, the bug is there. But sometimes, it undoes. I don't know in wich cases.
I just tried in
d8233d2
.This comment was removed by @sindra1961
There is a point not to know in the procedure that you showed in Description.
What is "X"?
Can you show the snapshot of the screen or a clear procedure?
(with an operation mode definitely)
The procedure that I tried.
Thanks for the response. Please, follow the steps as I wrote. I didn't say go to Object mode, but stay in Edit Mode and use this panel and this "X" (close icon) to unparent the object.
This is a screencast:
84-unparent-undo-not-work.mp4
Added subscriber: @Sergey
Changed status from 'Open' to: 'Archived'
This is a famous discontinuity in the undo system of blender listed in our TODO list. Basically, when you're in armature edit mode local undo stack is used to store bones modifications, it doesn't store all the possible modifications happening to the .blend file -- those goes to the global undo stack which is active in object mode.
So thanks for the report, but it's just how Blender works.
I understand. Actually, if I go back to Object Mode, Ctrl-Z makes the undo.
Thanks!