Page MenuHome

Consistent segfault with 2 particle systems, in 2 layers and mballs
Closed, ResolvedPublic


System Information
Linux 64, 32GB RAM

Blender Version
Broken: 40b2e75

Short description of error
Crash happens on rendering (Cycles or Internal)

It has to do with having 2 particle systems with mballs, 1 in a hidden layer. That's as far as I could get.

Exact steps for others to reproduce the error

Press F12

Revisions and Commits

Event Timeline

Daniel Salazar (zanqdo) raised the priority of this task from to 90.
Daniel Salazar (zanqdo) updated the task description. (Show Details)
Daniel Salazar (zanqdo) edited a custom field.

When I open the attached blend file and push F12, blender crashes.
But blender does not crash when I render it after updating cache of 2 particle systems.

Campbell Barton (campbellbarton) lowered the priority of this task from 90 to 50.Nov 2 2015, 9:36 AM

Note that this bug is quite old (tested back to 2.61 - it crashes there too).

Linked to a diff for a suggested fix,
It changes metaball logic to only take visible layers into account, @Daniel Salazar (zanqdo) - does this seem like expected/acceptable behavior?

@Campbell Barton (campbellbarton) hi Campbell, why woudn't it be an acceptable fix? Does it somehow change how things work right now at an user level perspective?

blender 2.69 worked without crash.

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved.Nov 3 2015, 3:50 PM