Array Modifier Crash (v2.76 and v2.76a) #46690
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Reference: blender/blender#46690
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Hello there,
First of thank you so much for your hard work on blender, it's such a wonderful tools that I ever discover, and I am very happy to finally contribute something to blender community.
While I was learning blender today by following these step blender will crash.
but I usually get to this point and blender close instantly. I have test on 2 different OS both have the same effect. I have try to look for log in Temp folder but nothing was there, when perform auto save recover I could the Sphere back and then while perform step 6 Blender close itself again.
I hope this information are helpful in someway and thank you for keeping blender going.
Suriyan Tanthai
System Information
Hardware
CPU: AMD FX 8320
Ram: 32 GB
GPU: Nvidia GTX960 4G
Operating System
Windows 7 64-bit
Linux Mint 17.2 (Cinnamon)
Blender Version
Both form Blender.org
2.76
2.76a
Changed status to: 'Open'
Added subscriber: @SuriyanTanthai
Added subscriber: @mib2berlin
Hi Suriyan, can you add a test .blend until 6. Hit Tab enter to edit mode, Add a Circle ...
to help the developers?
It help to save some time and get exactly the same situation as you have.
Thank you, mib
Hi Faehnie,
Thank you for your respond, I had upload the blend file as you requested.
When open up you can continue extrude where I had left, it usually crash right after 1 to 4 section of extrude section.
Thank you ;)
Test_Crash.blend
Added subscriber: @mont29
Cannot reproduce any crash here with latest master… Can you please:
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).Added subscriber: @ideasman42
Also can't redo this error (and address sanitizer doesn't report any errors).
Blender v2.76 and v2.76a Crash when perform that following taskto Array Modifier Crash (v2.76 and v2.76a)Hello All,
I had make a short video following Bastien Montagne advise by update both my windows 7 and reinstall my nvidia gpu driver and download blender-2.76.0-git.5f95a4f-AMD64 build from https://builder.blender.org/download also I did turn off all addon, but it still crash as you can see in the video, I did start blender again second time and repeating the process again where blender crash for second time.
Blender_Crash_Test.mp4
Added subscriber: @OliverBurn
I reproduced this on Linux 64 bit with Official 2.76b and latest from the GIT repo..
Video of it happening: SegfaultTest.mp4
Edit It happens actually for me without extrude, just a simple scale of those top vertices produces same effect.. tried loading the .blend without UI, trusted source turned off from factory settings.
Edit 2 Turning off subdivision surface stops the crash - but what you can see is that the merge first / last option is causing some kind of glitch in the wireframe when scaling down - it's at that point it looks like it would crash.
@OliverBurn, thanks for looking into this - could you make a backtrace with a debug build? (set
CMAKE_BUILD_TYPE
toDebug
)Heyo.. If I did it right, it went like this:
Edit Here http://www.pasteall.org/62178/text that is result afterwards making sure nothing in ~/.config/blender/ (same ultimate result for me)
Confirmed, the remove doubles code misses checks for a chain of doubles.
@PatriceBertrand, checked on this and looks like the issue is caused by remapping to a point thats already remapped when follow is enabled.
Closed as duplicate of #46455