Issues when disabling combined render layer #46705

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opened 2015-11-05 19:12:31 +01:00 by Aaron Carlisle · 9 comments
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System Information
Windows 8.0
Intel HD 4600

Blender Version
Broken: 2.76.2 84e8b05
Worked: (optional)

Short description of error
When rendering a scene with combined render layer turned off Blender will still render the combined layer. Also I am get a crash when do thing will rendering with the combined render layer turned off mainly when switching render layer. Possible related when switching render layers during render I get this result:

Capture.PNG
Exact steps for others to reproduce the error

Render .blend Render_Layers_Bug.blend1

Several tries might be needed

**System Information** Windows 8.0 Intel HD 4600 **Blender Version** Broken: 2.76.2 84e8b05 Worked: (optional) **Short description of error** When rendering a scene with combined render layer turned off Blender will still render the combined layer. Also I am get a crash when do thing will rendering with the combined render layer turned off mainly when switching render layer. Possible related when switching render layers during render I get this result: ![Capture.PNG](https://archive.blender.org/developer/F252782/Capture.PNG) **Exact steps for others to reproduce the error** Render `.blend` [Render_Layers_Bug.blend1](https://archive.blender.org/developer/F252785/Render_Layers_Bug.blend1) Several tries might be needed
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @Sergey

Added subscriber: @Sergey

Combined pass can't really be disabled in BI and Cycles, they'll be evaluated anyway. However, switching render layers during rendering shouldn't cause artifacts and crashes.

Combined pass can't really be disabled in BI and Cycles, they'll be evaluated anyway. However, switching render layers during rendering shouldn't cause artifacts and crashes.
Author
Member

That seems confusing from the UI point of view, if someone unchecks the the check box they expect it not to render.

That seems confusing from the UI point of view, if someone unchecks the the check box they expect it not to render.

Other render engines might be using the option and currently we just don't have ability to distinguish such a render engines. Also in theory we can totally avoid Combined pass in BI, it already ignores most of the evaluation in there.. So surely there are things to improve here, but those aren't necessarily a bugs.

Other render engines might be using the option and currently we just don't have ability to distinguish such a render engines. Also in theory we can totally avoid Combined pass in BI, it already ignores most of the evaluation in there.. So surely there are things to improve here, but those aren't necessarily a bugs.
Sergey Sharybin was assigned by Bastien Montagne 2016-01-22 12:14:23 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Ok, so for the combined pass itself i would not consider this a bug, just something we can look into improvements.

Crashes i was not able to reproduce, but i've just committed some fixes which solves deadlocks. So please grab build which will include commit d631252 and give it a test again. If there'll be issues with stability in that build, please make a new report with corresponding title, description and exact steps of how to reproduce the issue.

For now i don't really see anything else to be fixed here.

Ok, so for the combined pass itself i would not consider this a bug, just something we can look into improvements. Crashes i was not able to reproduce, but i've just committed some fixes which solves deadlocks. So please grab build which will include commit d631252 and give it a test again. If there'll be issues with stability in that build, please make a new report with corresponding title, description and exact steps of how to reproduce the issue. For now i don't really see anything else to be fixed here.
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Reference: blender/blender#46705
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