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Wrong Znormal translate using bpy.ops.transform.translate
Closed, ResolvedPublic

Description

System Information
Windows 10 x64, Nvidia gtx970

Blender Version
Broken: 2.76.2 f337fea

Short description of error
When I try to move some faces of a mesh along Z normal axis using "bpy.ops.transform.translate(value=(0, 0, 10), constraint_axis=(False, False, True), constraint_orientation='NORMAL')" give a wrong result.
As show in the image, it doesn't work as expected (Icosphere.001 is edited by modeling by hand with same Z distance)

Exact steps for others to reproduce the error

Event Timeline

Nicola (n1k0l4) set Type to Bug.
Nicola (n1k0l4) added a subscriber: Nicola (n1k0l4).
Nicola (n1k0l4) created this task.
Nicola (n1k0l4) raised the priority of this task from to Needs Triage by Developer.
Campbell Barton (campbellbarton) closed this task as Resolved.EditedNov 11 2015, 10:17 AM

Please always test with the latest release, this is working in 2.77.

where can i find 2.77?

I've tested until 2.76 8c84a18, latest at https://builder.blender.org/download/

As sorry, my mistake (2.76 is latest release). I'll check on this - we had another bug regarding normal transform from Python reported recently and a fix was committed.

do you mean this https://developer.blender.org/T46003 ?

Always me :P

Anyway, thank you for your support!