Getting out of sculpt mode does not update (derived) mesh normals anymore #46899
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Reference: blender/blender#46899
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System Information
Win 7 Ult 64
GeForce GTX 580
Blender Version
Broken: Buildbots Last ~48 hrs
3780158-win64
a149a67-win64
Worked: Before 2-3 days
Short description of error
When going to Sculpt Mode and doing sculpting, after exiting SculptMode and returning to ObjectMode the mesh seems as it did not take any sculpting.
After saving and reopening the file, it looks OK.
After further testing on a default scene with a scene I think the culprit is that some AutoSmoothing gets applied to the mesh. If i go to Properties > ObjextData >check then uncheck again AutoSmooth it get's fixed.
This has to be repeated after each time you go into SculptMode and exit.
Exact steps for others to reproduce the error
... The mesh looks weird. Enter SculptMode - it looks fine
Changed status to: 'Open'
Added subscriber: @0rAngE
I haven't been sculpting as of late so I didn't notice it earlier.
Just checked going back to older versions of Blender off buildbot, and this is present in older versions as well.
tracked it back at least to: 1cfe274-win64
Added subscriber: @Sergey
This has nothing to do with auto-smooth, it’s just mesh normals not being updated when leaving sculpt mode…
Added subscribers: @Psy-Fi, @mont29
Bug caused by
4d33c37c9e
. @Psy-Fi I’ll let you decide how’s best way to fix this issue. ;)Sculpting Applies wierd AutoSmooth Shading on ObjectDatato Getting out of sculpt mode does not update (derived) mesh normals anymoreThis issue was referenced by
a491277f5d
Changed status from 'Open' to: 'Resolved'