There are a couple of blank rigging pages however advice is needed on what needs to go in them or to delete them
For the objects page I found that this page links to it:
In Blender, you have two main skinning types:
- You can :doc:Parent/Constrain Objects to Bones </rigging/skinning/objects> - then, when you transform the bones in *Pose* mode, their "children" objects are also transformed, exactly as with a standard parent/children relationship... *The "children" are* never *deformed when using this method*.
- You can :doc:Using the Armature modifier on entire Mesh </rigging/skinning/obdata>, and then, some parts of this object to some bones inside this armature. This is the more complex and powerful method, and *the only way to really deform the geometry of the object*, i.e. to modify its vertices/control points relative positions.