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Edge Slide from G-G (key) deactivate "Correct UV" UI.
Closed, ResolvedPublic

Description

Ubuntu-Mate 14.04 64x
nVidia GT620

Blender 2.76b

  • Open the file.
  • Press Ctrl-E - "Edge Slide".
  • Slide the loop (the UV is not corrected)
  • Click to accept.
  • Check "Correct UV" in left panel (now, it's corrected).
  • Slide the loop again and again and its UV is corrected at any time.

Now...

  • Use the same loop.
  • Press G, then G (Edge Slide mode).
  • Slide the loop. As "Correct UV" was checked, the UV is corrected.
  • Click to accept.
  • Check "Correct UV" in left panel: it is unchecked

Note that this bug affects to the UI, because, internally, "Correct UV" is True. If I check that option again, nothing happens. If I uncheck it, it stops correcting the UV.

Event Timeline

Mario Mey (mariomey) added a project: Modeling.
Mario Mey (mariomey) set Type to Bug.
Mario Mey (mariomey) created this task.
Mario Mey (mariomey) raised the priority of this task from to Needs Triage by Developer.

This is happening to me as well. The UV's not only are uncorrected, but the vertices move back to the initial position upon checking the box again. I will try to fix.

I confirm that. I didn't note that it was also a non-UI error.

I think there is something wrong yet with it.
the same file.
-gg slide edge loop for some distance to right side
-check "Correct UV" in left panel
-gg slide edge loop for some distance to left side
-uncheck "Correct UV" in left panel
-check "Correct UV" in left panel

egde loop changed place after uncheck ( different from before uncheck) and did not return to the place where it was after second check and even at start.
I thing it should works that uncheck/check UV correct should remember the last position of vertices or at least the origin one. but now it is unpredictable