Nvidia GTX 970
Intel i5 4690k
Broken: 2.76 48f7dd6
Short description of error
When importing a skeletal mesh into Unreal Engine 4 that was exported as an fbx from Blender 2.76 with default settings (or modified, it doesn't matter), Unreal will return an error stating that the bone size is too small to create a physics asset for the skeletal mesh. My work around was to scale the mesh and the rig in Blender to 100x, apply the scale, then scale both down by 0.01x, and apply the scale to only the mesh. Unfortunately, this would break the mesh visually in Blender, although it would import into Unreal Engine 4 perfectly. I would have to undo the scaling after the fxb export in order to work with it again.
Exact steps for others to reproduce the error
- Export with default fbx settings.
- Import into Unreal Engine 4 (I used v4.10.1). Make sure to select "create physics asset" in the import settings.
- UE4 should return with error saying bones are too small.
- In blender, scale mesh and rig x100.
- Apply scale to both.
- Scale mesh and rig to x0.01.
- Apply scale to just mesh.
- Delete previous fbx import from UE4.
- Export fbx with same settings as before.
- Import into UE4 with same settings as before.
- Physics asset should now be created.