Box Select - Face Select inconsistent under Occlude Geometry #47061

Closed
opened 2015-12-25 21:15:29 +01:00 by 0rAngE · 6 comments

System Information
Win 7 Ult 64
GeForce GTX 580

Blender Version
Broken: Always
Worked: Never

Short description of error
I'm aware this is another one that is borderline bug/incomplete feature. Anyway, I'm reporting it to bring to your attention.

In EditMode > Face SubComponent > Box Select
Occlude Geometry = True . Faces are selected that the selectBox includes.
Occlude Geometry = False . Only Faces whos faceCenters are included with the selectBox are selected.

Added image to illustrate this.
http://edge-loop.com/images/blender/bugtracker/FaceSelect_OccludeGeo.jpg

Is it possible to add an option to the Box Select that would reside in the Input Editor? A check box: Select by Face Center perhaps. In turn Both Occlude Geometry Modes would be consistent with selections giving the user an option to choose the preference which of the 2 face select behaviors to have.

Thanks.

Exact steps for others to reproduce the error
Described above

**System Information** Win 7 Ult 64 GeForce GTX 580 **Blender Version** Broken: Always Worked: Never **Short description of error** I'm aware this is another one that is borderline bug/incomplete feature. Anyway, I'm reporting it to bring to your attention. In EditMode > Face SubComponent > Box Select Occlude Geometry = True . Faces are selected that the selectBox includes. Occlude Geometry = False . Only Faces whos faceCenters are included with the selectBox are selected. Added image to illustrate this. http://edge-loop.com/images/blender/bugtracker/FaceSelect_OccludeGeo.jpg Is it possible to add an option to the Box Select that would reside in the Input Editor? A check box: Select by Face Center perhaps. In turn Both Occlude Geometry Modes would be consistent with selections giving the user an option to choose the preference which of the 2 face select behaviors to have. Thanks. **Exact steps for others to reproduce the error** Described above
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @0rAngE

Added subscriber: @0rAngE

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2015-12-27 05:05:42 +01:00

@0rAngE, this is not borderline, the feature is working as intended, further this is reporting a feature request as a bug, which is a mis-use of the tracker.

This is more a design task - so first find a developer who is interested to work on this and agree on how it should work exactly.

Bottom line: Its not much use to keep many tickets open for tasks nobody plans to work on.


So mail bf-funboard / bf-modeling with suggestions, discuss wider implications (how to manage options for each tool, maybe extend options panel... should this apply to circle-select, lasso too?... etc).

Its possible this could be default behavior, we don't necessarily need to add options, but good to get feedback from other modelers on this.

@0rAngE, this is not borderline, the feature is working as intended, further this is reporting a feature request as a bug, which is a mis-use of the tracker. This is more a design task - so first find a developer who is interested to work on this and agree on how it should work exactly. Bottom line: Its not much use to keep many tickets open for tasks nobody plans to work on. ---- So mail bf-funboard / bf-modeling with suggestions, discuss wider implications *(how to manage options for each tool, maybe extend options panel... should this apply to circle-select, lasso too?... etc).* Its possible this could be default behavior, we don't necessarily need to add options, but good to get feedback from other modelers on this.
Author

Noted.

This report was actually initiated by other modelers bringing this issue to my attention. Initially it was reported as a bug in my custom setup. After further testing and confirmation from other modelers, across different configs, it was confirmed that it's not my setup, but actually the way it's implemented in Blender, so I decided to file a bug report.

I wasn't aware of the blender mailing list (http://lists.blender.org/mailman/listinfo/)

Anyway, I'll make a proposal breakdown, for the mailing list, and see if I can summon some experienced modelers to corroborate this point of view.

Noted. This report was actually initiated by other modelers bringing this issue to my attention. Initially it was reported as a bug in my custom setup. After further testing and confirmation from other modelers, across different configs, it was confirmed that it's not my setup, but actually the way it's implemented in Blender, so I decided to file a bug report. I wasn't aware of the blender mailing list (http://lists.blender.org/mailman/listinfo/) Anyway, I'll make a proposal breakdown, for the mailing list, and see if I can summon some experienced modelers to corroborate this point of view.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#47061
No description provided.