Weird strokes over objects when render #47194

Closed
opened 2016-01-17 10:55:57 +01:00 by Serj Maiorov · 9 comments

System Information
Operating system and graphics card
Windows 7 Ultimate 64 bit
Tested on: GTX 780, GTX 580 TI, GTX 770

Blender Version
2.76 latest build (17.01.2016), 2.76 official, 2.75a
Broken: 2.76 latest build (17.01.2016), 2.76 official, 2.75a
Worked: (optional)

Short description of error
When I render, or using the viewport render, it creates weird strokes and artifacts withing objects, and withing collision between them{F274963}

Exact steps for others to reproduce the error
Attached example blend file, just render the scene.bath.blend
Happened to other scenes too

**System Information** Operating system and graphics card Windows 7 Ultimate 64 bit Tested on: GTX 780, GTX 580 TI, GTX 770 **Blender Version** 2.76 latest build (17.01.2016), 2.76 official, 2.75a Broken: 2.76 latest build (17.01.2016), 2.76 official, 2.75a Worked: (optional) **Short description of error** When I render, or using the viewport render, it creates weird strokes and artifacts withing objects, and withing collision between them{[F274963](https://archive.blender.org/developer/F274963/Bug_001.png)} **Exact steps for others to reproduce the error** Attached example blend file, just render the scene.[bath.blend](https://archive.blender.org/developer/F274966/bath.blend) Happened to other scenes too
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @SerjMaiorov

Added subscriber: @SerjMaiorov

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

Seems to be related to the location of the objects (size of the world).

Objects are far away (x ~= 5000, y ~= 2000 units).

Parenting the objects and the camera to an empty and moving it back to center of the grid solved the issue.

huge_scene_image.jpg

Seems to be related to the location of the objects (size of the world). Objects are far away (x ~= 5000, y ~= 2000 units). Parenting the objects and the camera to an empty and moving it back to center of the grid solved the issue. ![huge_scene_image.jpg](https://archive.blender.org/developer/F274969/huge_scene_image.jpg)

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-01-17 15:24:21 +01:00

Thanks for the report, but this is no bug, mere known issue related to limited precision of numbers in a computer… you found the solution yourself - avoid insanely far away items. ;)

Thanks for the report, but this is no bug, mere known issue related to limited precision of numbers in a computer… you found the solution yourself - avoid insanely far away items. ;)

In #47194#353992, @mont29 wrote:
you found the solution yourself

I didn't file the bug. :)

Just tried to help with testing and pinpointing the issue. Maybe, I wasn't clear about it in the post, so I apologize.

> In #47194#353992, @mont29 wrote: > you found the solution yourself I didn't file the bug. :) Just tried to help with testing and pinpointing the issue. Maybe, I wasn't clear about it in the post, so I apologize.

@VukGardasevic uh, sorry, did not saw you were not original poster. :)

@VukGardasevic uh, sorry, did not saw you were not original poster. :)
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Reference: blender/blender#47194
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