Binary FBX (Version 7.3) with parented root bone does not import at all #47344

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opened 2016-02-06 14:41:50 +01:00 by Jarl Gullberg · 21 comments

System Information
Linux Mint 17.3 Rosa, NVIDIA 660 TI
Proprietary Drivers, Version 361.18-0ubuntu0~gpu14.04.2

Blender Version
Broken: 2.76b, f337fea
Worked: Unknown

Short description of error
When importing FBX files exported from World of Warcraft Model Viewer (and converted to binary format), the resulting files will not import correctly into Blender.
Mesh data is imported, but is not bound to any objects. Animation data and armatures are not imported at all.

Selection_006.jpg

The log does not show any errors, and simply shows normal operation output.
A sample file is available here: boar.fbx

Exact steps for others to reproduce the error

  • Download the provided file.
  • Open Blender. Select "Import > FBX" and navigate to the file.

The import should complete without errors, but nothing will appear. Mesh data can be seen unbound to any objects.

**System Information** Linux Mint 17.3 Rosa, NVIDIA 660 TI Proprietary Drivers, Version 361.18-0ubuntu0~gpu14.04.2 **Blender Version** Broken: 2.76b, f337fea Worked: Unknown **Short description of error** When importing FBX files exported from World of Warcraft Model Viewer (and converted to binary format), the resulting files will not import correctly into Blender. Mesh data is imported, but is not bound to any objects. Animation data and armatures are not imported at all. ![Selection_006.jpg](https://archive.blender.org/developer/F280431/Selection_006.jpg) The log does not show any errors, and simply shows normal operation output. A sample file is available here: [boar.fbx](https://archive.blender.org/developer/F280433/boar.fbx) **Exact steps for others to reproduce the error** - Download the provided file. - Open Blender. Select "Import > FBX" and navigate to the file. # The import should complete without errors, but nothing will appear. Mesh data can be seen unbound to any objects.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Jargon

Added subscriber: @Jargon
Bastien Montagne was assigned by Aaron Carlisle 2016-02-08 02:02:57 +01:00
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Added subscriber: @Blendify

Added subscriber: @Blendify

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

As far as I know, this fbx file is illegal (it parents the first bone to the boar object itself - never saw that in any FBX so far, and when I was doing that with our exporter generated FBX files did not load in any AD product, so…). Afaik, FBS armatures (i.e. NULL node or Root bones) should not be parented.

As far as I know, this fbx file is illegal (it parents the first bone to the boar object itself - never saw that in any FBX so far, and when I was doing that with our exporter generated FBX files did not load in any AD product, so…). Afaik, FBS armatures (i.e. NULL node or Root bones) should not be parented.
Author

In #47344#356836, @mont29 wrote:
As far as I know, this fbx file is illegal (it parents the first bone to the boar object itself - never saw that in any FBX so far, and when I was doing that with our exporter generated FBX files did not load in any AD product, so…). Afaik, FBS armatures (i.e. NULL node or Root bones) should not be parented.

That's odd - this file does load fine in 3DS Max and Maya. I haven't tested it with any other of Autodesk's program, but it should be valid as far as I know. I've used it and other files from the same source before in Max.

> In #47344#356836, @mont29 wrote: > As far as I know, this fbx file is illegal (it parents the first bone to the boar object itself - never saw that in any FBX so far, and when I was doing that with our exporter generated FBX files did not load in any AD product, so…). Afaik, FBS armatures (i.e. NULL node or Root bones) should not be parented. That's odd - this file does load fine in 3DS Max and Maya. I haven't tested it with any other of Autodesk's program, but it should be valid as far as I know. I've used it and other files from the same source before in Max.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Rmgrmllll… OK, if it loads in Max, then it’s not illegal… sigh¹⁰⁰… One more odd case we'd have to support…

Rmgrmllll… OK, if it loads in Max, then it’s not illegal… *sigh*¹⁰⁰… One more odd case we'd have to support…
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

closing as archived. no activity.

closing as archived. no activity.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Please let me handle bugs assigned to myself, am not exactly an inactive dev here…

Please let me handle bugs assigned to myself, am not exactly an inactive dev here…
Member

Removed subscriber: @Blendify

Removed subscriber: @Blendify
Member

closing as archived, no activity 3 years.
old bugs can be searched.

closing as archived, no activity 3 years. old bugs can be searched.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

@BrendonMurphy Seriously. Please stop doing this.

@BrendonMurphy Seriously. Please stop doing this.
Bastien Montagne removed their assignment 2019-08-12 16:09:15 +02:00

Added subscriber: @mont29

Added subscriber: @mont29
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Reconfirmed, still an issue.
Since it has not seen any progress, will tag as Known Issue...

Reconfirmed, still an issue. Since it has not seen any progress, will tag as Known Issue...
Philipp Oeser changed title from Binary FBX (Version 7.3) with multiple animations and a mesh does not import at all to Binary FBX (Version 7.3) with parented root bone does not import at all 2020-02-14 11:47:47 +01:00
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Reference: blender/blender-addons#47344
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