Linux Mint 17.3 Rosa, NVIDIA 660 TI
Proprietary Drivers, Version 361.18-0ubuntu0~gpu14.04.2
Broken: 2.76b, f337fea
Short description of error
When importing FBX files exported from World of Warcraft Model Viewer (and converted to binary format), the resulting files will not import correctly into Blender.
Mesh data is imported, but is not bound to any objects. Animation data and armatures are not imported at all.
The log does not show any errors, and simply shows normal operation output.
A sample file is available here:
Exact steps for others to reproduce the error
- Download the provided file.
- Open Blender. Select "Import > FBX" and navigate to the file.
- The import should complete without errors, but nothing will appear. Mesh data can be seen unbound to any objects.