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Freestyle line glitch
Closed, ResolvedPublic


System Information
Win10, Linux Mint 17.3
GTX560ti, GTX980

Blender Version
Broken: 2.76 to 2.77RC2
Worked: 2.75a

Short description of error
When there are lines crossing each other, some lines are broken.
Problem only occur after 2.76.
Example 1

mesh looks like this for example 1

Example 2

Exact steps for others to reproduce the error
Open file and render.
Please change camera for different view.

Revisions and Commits

Event Timeline

WK Bong (lightbwk) raised the priority of this task from to 90.
WK Bong (lightbwk) updated the task description. (Show Details)
WK Bong (lightbwk) added a project: BF Blender.
WK Bong (lightbwk) edited a custom field.
Sergey Sharybin (sergey) lowered the priority of this task from 90 to 50.

Any update on this?
The problem only occur after 2.75a

Any update?
This has cause me few job losses.

Scaling down the mesh objects by a factor of 10 and zooming the camera into the scaled objects to compensate the smaller sizes would give a correct line rendering result. This means that there is an issue related to numerical precision (i.e., float and double in C/C++). I will further test the code and make an attempt to fix the problem.