viewport preview bounding box dotted line moves near sculpt brush during sculpting with multiresolution modifier #47721
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Reference: blender/blender#47721
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System Information
Windows 7, nvidia quadro 1000m
Blender Version
Broken: 2.77 RC2
1e1118e
Worked: (haven't seen it before 2.77 RC2 but I'm not sure when the last time I would have noticed it would be)
Short description of error
the dashes of the dotted line of the preview bounding box (ctrl-b box) move during sculpting mesh with multiresolution modifier
Exact steps for others to reproduce the error
notes: This only seems to happen on meshes with multiresolution modifier. I know this is a silly bug to report so feel free to disregard, but I figured I'd file it because I don't remember this behavior previously. It doesn't seem like a big deal and it hasn't seemed to affect anything else that I've noticed, but in case fixing this happens to fix other things I thought it was worth reporting. It's kind of funny to watch them dance around so might be able to be considered a feature for 2.77 IMHO. EG: "New dancing bounding box lines to keep you happier while you're sculpting"
Thanks all!
Changed status to: 'Open'
Added subscriber: @JimCantley
Added subscriber: @Sergey
Should be fun to troubleshoot this one :)
Added subscriber: @JulianEisel
Working fine on GTX260, can reproduce on my laptop using intel integrated graphics (both running Linux). I've seen similar glitches with
setlinestyle
on other machines before though.Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
OpenGL gives no control of exact stipple pattern offset,
I've noticed different drivers behave differently when redrawing the stipple (where some jitter).
This isn't something we can fix without implementing our own stipple drawing functions, and is rather harmless too.
closing.