[BI] 2.77 World texture has no reaction to parented camera rotation #47753
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Reference: blender/blender#47753
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System Information
Windows 7 x64, Phenom II, 8GB, Radeon R9 270 (Driver Packaging Version 15.30.1025-151117a-296575C)
Blender Version
Broken: 2.77-rc2 , 2.77
02cabda
(dev build https://builder.blender.org/download/blender-2.77-02cabda-win64.zip)Worked: 2.76b (
f337fea
) and all earlierShort description of error
proofpicture: http://i.imgur.com/eyUhh2o.png
rendered by BI camera fly in rotation, objects are rotated as they must, but worldmap background stay still and has no move with all
GrenadeMK-2_packed.blend
Not so short description of error
Then you use Blender internal render (not cycles - no no) , has where world texture image with Equirectangular mapping (maybe not only that i think) and Camera attached to something what has rotation ("animated" calling be?)
Then camera is disattached from parent is seems working right (has visual difference in angles with displayed in viewport, but for me it is not critical now )
Exact steps for others to reproduce the error
*i'm not brain damaged, just bad knowledge of language, sorry
Changed status to: 'Open'
Added subscriber: @V-11
Added subscriber: @sindra1961
I can confirm this here.
(win10 64bits)
Added subscriber: @ideasman42
Confirmed,
5371102039
caused this.However 2.76b behavior doesn't match Cycles or new viewport code.
Have a fix which beings this in line with Cycles/Viewport, but investigating D1729 - to see why this change was made.
This issue was referenced by
c149b6b7d7
Changed status from 'Open' to: 'Resolved'