OpenJSCAD Bridge #47761
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Reference: blender/blender-addons#47761
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My addon file: add_openjscad_mesh.py
Hello Blender Folks,
I've written an addon that adds a tool panel that allows for picking .jscad files and adding meshes directly to your scene. The biggest benefit however is that if the OpenJSCAD file has any variable options included in it, those will be available in the blender menu to tweak and change, before creating the mesh in your scene.
If you're not familiar with OpenJSCAD (http://openjscad.org/), it's a parametric 3d design language in javascript that allows you to design 3d objects in code through a local or remote web interface (Or with a commandline tool, which this Addon uses) and output .stl files (as well as a few other formats.) I think what might make this very useful for the Blender community is that it could sort of be like a way to have a huge range of "primitives" available with highly customizable traits. For instance, I love using Blender for creating .stl's to print on my 3d printer but I often have a need to create negative space in my models for nuts and screws. This .jscad file: negative-screws-whole.jscad will let me put in a few measurements and then I can put the result directly into my scene, ready for a boolean operation!
I've read pretty carefully through the Addon creation and submission process and to the best of my understanding, I'm hoping this is an appropriate submission. I've also put my code through the http://pep8online.com/ and right now the only issues that come up are some lines over 79 character lines and it's warning about the comments I have near my includes. Additionally, I hope it's not an issue that my plugin will require nodeJS and the openJSCAD .zip to be downloaded. The setup is pretty easy, however.
Thank you for your time and consideration! I'd be happy to answer any questions or address any issues.
772-237-1775
falldeaf@gmail.com
Changed status to: 'Open'
Added subscriber: @falldeaf
Added subscriber: @Sergey
Added subscriber: @ideasman42
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Archived'
hi, @falldeaf thanks for submission, i think this addon has too specific use case for Blender, Also the dependency is not good for addons we distribute.
It's a great idea & I'm sure it will have an external user base.
Closing as Archived