Windows 10 Nvidea 630M (i render on CPU)
Broken: (example: 2.69.7 4b206af, see splash screen)
Short description of error
Exact steps for others to reproduce the error
I create something using many metaballs, i'm using CTRL+Shif+D to draw a 3d volume shape
(like spray cream volume , ...hey that would be nice for a new sculpting tool !! ).
Next i convert the metaball to a Mesh, then i assign a simple cycles material to this mesh object.
One would think the shape would get that single collor right ?.
It became a weird patern mixing up background color and the assigned color.
And this pattern differes in viewport and rendererd image.
- on seccond observation however.
it seams that with mesh convert the metaballs dont get destroyed, and leave a ghost object behind.
This object doesnt contain the metaball like mess in edit mode, but still the outliner and the filled material.
Strangly these ghostballs cannt be assigned different materials either.
I think deletion of the ghost balls would solve this.