Linux Mint 17.3 64-bit, NVIDIA GeForce GTX 550 Ti 2GB ()
Broken: 2.77 #22a2853
Worked: 2.76b #f337fea
Short description of error
When viewing a material shaded object on the 3D viewport, the result is strange and not the same as the rendered result.
Exact steps for others to reproduce the error
- Change engine to Cycles Render
- For any object, create a Mix Shader material (Diffuse BSDF with any color for both Shaders).
- As Factor for the Mix Shader, select "Fresnel" (NOT Layer Weight Fresnel, scroll down for the other option below).
- Change viewport shading to Material and compare with the rendered version.