Win7 64bit, Geforce 960
Short description of error
When I switch the pivot in UV Editor to "Individual Origins" UV Editing doesn't work any other then with pivot set to "Median".
To make it work as expected, I needed to "Edge Split" the entire mesh in 3D View temporarily.
Then I was able to scale UV faces around their individual centers, for example, like I expected it to work anyway, without having to realy splitting the entire mesh in 3D View Window first.
Strange somehow !
Or do I miss the meaning of this settings ?
Exact steps for others to reproduce the error
Add a plane and subdivide it in Edit Mode several times and UV unwrap it.
Go to UV Editor and switch the pivot to "Individual Origins".
It won't have any effect until you "Edge Split" the entire mesh into separate faces, in 3D View Window.