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Component selection in shaded mode is Buggy
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Description

System Information
Win7 Sp1 4xAsusgtx760

Blender Version
Broken: 2.77a
Worked: 2.66

Short description of error
Selecting components via rectangle selection selects polys elsewhere on the model as well.

Exact steps for others to reproduce the error
1- Open Blender
2- Create a Suzanne Primitive
3- Switch to shaded mode
4- Enter edit mode and select say, polygon mode
5- Select a couple of polygons
6- You'll see polygons outside the range of your rectangular selection area being selected as well

Details

Type
Bug

Event Timeline

Ajlan Altug (jacobo) raised the priority of this task from to Needs Triage by Developer.
Ajlan Altug (jacobo) updated the task description. (Show Details)
Ajlan Altug (jacobo) set Type to Bug.

Attached a video description...

Bastien Montagne (mont29) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Apr 15 2016, 10:22 AM

Please:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date.
  • Try the latest build from our buildbot.
  • Try to tweak OGL settings in UserPreferences, System tab (especially the 'select method' option).
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).

Ok...

Let me first off give details about my system:

OS: Win7 x64 SP1
Graphic Cards: 4xAsusRogGTX760 Nvidia / Driver version: 364.72 (This was the latest when I downloaded it from the Nvidia website)
16 GB RAM
Processor: intel core i7-4820K
White Box

I usually favor performance over quality in the driver settings, but I'll try otherwise and see what happens. Will try the software OGL thingy as well and will report here.

Thank you...

AJ

Ok, I resolved the situation, thanx to your help. It turned out to be a driver issue. I installed drivers that came with the graphic cards and everything went back to normal. I'm guessing that Nvidia's builds could sometimes have the potential to yield quirky results with 3DCC apps.

Thanx so much for taking the time to walk me through the checklist :)

cheers;

AJ

Bastien Montagne (mont29) claimed this task.

OK, time to close then, thanks for feedback. :)