All bone drivers selected when reselecting bone #48145

Open
opened 2016-04-14 12:14:32 +02:00 by KiJeon · 7 comments

System Information
Windows 8.1
GTX 580

Blender Version
Broken: 2.77, 2.77a
Worked: It seems any version before 2.77

Short description of error
Visual explanation:
BoneDriversSelectingAllProblem.gif

Basically, all created drivers for a bone will be selected instead of the last active one when the bone is selected.
Very annoying problem that wasn't there before (Had to redo drivers several times because I didn't realize the last active driver isn't the active one anymore).

**System Information** Windows 8.1 GTX 580 **Blender Version** Broken: 2.77, 2.77a Worked: It seems any version before 2.77 **Short description of error** Visual explanation: ![BoneDriversSelectingAllProblem.gif](https://archive.blender.org/developer/F303383/BoneDriversSelectingAllProblem.gif) Basically, all created drivers for a bone will be selected instead of the last active one when the bone is selected. Very annoying problem that wasn't there before (Had to redo drivers several times because I didn't realize the last active driver isn't the active one anymore).
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @0o00o0oo

Added subscriber: @0o00o0oo

Added subscribers: @JoshuaLeung, @mont29

Added subscribers: @JoshuaLeung, @mont29

I don’t know what you mean by 'wasn’t there before', I could reproduce exact same behavior since at least 2.74 (did not check further).

@JoshuaLeung I’d assume this is expected behavior and there is no bug, but will let you decide here. :)

I don’t know what you mean by 'wasn’t there before', I could reproduce exact same behavior since at least 2.74 (did not check further). @JoshuaLeung I’d assume this is expected behavior and there is no bug, but will let you decide here. :)
Joshua Leung was assigned by Bastien Montagne 2016-04-15 10:59:20 +02:00
Author

Oopse, you're right. My apologies for lying. Just tested on 2.76 and 2.73.
I guess when I was testing this out last night, I accidentally did it for the armature instead of the bone in the other versions, haha.

Regardless, it's a strange behavior. It doesn't happen with the armature as a whole or other meshes. They all seem to retain the last selected driver as expected. It's odd that a bone won't.

Oopse, you're right. My apologies for lying. Just tested on 2.76 and 2.73. I guess when I was testing this out last night, I accidentally did it for the armature instead of the bone in the other versions, haha. Regardless, it's a strange behavior. It doesn't happen with the armature as a whole or other meshes. They all seem to retain the last selected driver as expected. It's odd that a bone won't.
Joshua Leung was unassigned by Dalai Felinto 2019-12-23 16:37:09 +01:00

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I'm marking this as known issue. We need to look into it, but that would require a proper design. I've added this task to https://wiki.blender.org/wiki/User:Sybren/Animation_Weak_Areas#Selection_synchronisation_between_pose_bones_and_animation_channels to ensure we won't forget it.

I'm marking this as known issue. We need to look into it, but that would require a proper design. I've added this task to https://wiki.blender.org/wiki/User:Sybren/Animation_Weak_Areas#Selection_synchronisation_between_pose_bones_and_animation_channels to ensure we won't forget it.
Philipp Oeser removed the
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label 2023-02-09 14:36:45 +01:00
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Reference: blender/blender#48145
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