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Normal Map and global UV Coordinates go wrong
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System Information
Win7 64 - Radeon R380

Blender Version
2.77a - abf6f08

Short description of error

A Normal Map with global Coordinates. A existing UV Layout and the Object Orientation has Effect on it.



Event Timeline

Doc Holiday (doc_holiday) set Type to Bug.
Doc Holiday (doc_holiday) created this task.
Doc Holiday (doc_holiday) raised the priority of this task from to Needs Triage by Developer.

Not BF Blender? Render result (F12) is the same. Also in Viewport.

Sergey Sharybin (sergey) closed this task as Archived.
Sergey Sharybin (sergey) claimed this task.

Your normal map is in tangent space, and UV map is essential to calculate the tangents. Don't really see bug here.

Thanks for the report anyway!