Right Click (Object selection) within Linux Mint 17.3 #48427

Closed
opened 2016-05-14 09:45:13 +02:00 by Garry Watson · 12 comments

System Information
OS Linux Mint 17.3
Gfx Intel HD4000

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)

2.77 (sub 0), branch: master, commit date: 2016-04-05 18:12, hash: abf6f08

Worked: (optional)
version 2.76 (sub 0), branch b'master', commit date b'2015-11-03' b'10:56', hash b'f337fea', b'Release'
build date: b'2015-11-03', b'14:19:26'

Short description of error

Selecting any Object using right click crashes blender. I have even tried using the latest daily build with the same results. I am able to select Lamps and camera etc with no problem, but when selecting a mesh blender will crash. However if using blender version 2.76b and I right click to select object, objects are selected as expected without any problem blender.crash.txt. I have attached the crash report Generated

Exact steps for others to reproduce the error
Start Blender and click on default cube. Blender crashes

**System Information** OS Linux Mint 17.3 Gfx Intel HD4000 **Blender Version** Broken: (example: 2.69.7 4b206af, see splash screen) 2.77 (sub 0), branch: master, commit date: 2016-04-05 18:12, hash: abf6f08 Worked: (optional) version 2.76 (sub 0), branch b'master', commit date b'2015-11-03' b'10:56', hash b'f337fea', b'Release' build date: b'2015-11-03', b'14:19:26' **Short description of error** Selecting any Object using right click crashes blender. I have even tried using the latest daily build with the same results. I am able to select Lamps and camera etc with no problem, but when selecting a mesh blender will crash. However if using blender version 2.76b and I right click to select object, objects are selected as expected without any problem [blender.crash.txt](https://archive.blender.org/developer/F311589/blender.crash.txt). I have attached the crash report Generated **Exact steps for others to reproduce the error** Start Blender and click on default cube. Blender crashes
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Nessie

Added subscriber: @Nessie

#48593 was marked as duplicate of this issue

#48593 was marked as duplicate of this issue

Added subscriber: @mont29

Added subscriber: @mont29

Crashes happens inside the driver, not much we can do here… You can try to change Selection method in System tab of UserPreferences and see whether it fixes the issue.

Crashes happens inside the driver, not much we can do here… You can try to change Selection method in System tab of UserPreferences and see whether it fixes the issue.
Author

I don't understand why it worked perfectly using 2.76b on the same machine, but I'll try another way of selecting meshes

I don't understand why it worked perfectly using 2.76b on the same machine, but I'll try another way of selecting meshes
Author

If I select OpenGL Occlusion Queries for the selection, it works !!!! :) Happy to use this, thanks for the tip

If I select OpenGL Occlusion Queries for the selection, it works !!!! :) Happy to use this, thanks for the tip

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-05-14 14:32:24 +02:00

Yes, both blender and gpu drivers keep evolving, which unfolds issues sometimes - an dIntel is not reknown for the quality of their drivers… Anyway, time to close, thanks for the follow up.

Yes, both blender and gpu drivers keep evolving, which unfolds issues sometimes - an dIntel is not reknown for the quality of their drivers… Anyway, time to close, thanks for the follow up.

Added subscriber: @grindcore

Added subscriber: @grindcore
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

To be a bit more precise, this crash was caused by a bug in Mesa drivers for Intel GPUs. It only happened with VBOs enabled, which is the default since 2.77. Added more info to the release logs .
Note that using occlusion queries for selection is more of a workaround, updating driver is a proper solution.

To be a bit more precise, this crash was caused by a bug in Mesa drivers for Intel GPUs. It only happened with VBOs enabled, which is the default since 2.77. Added more info to the [release logs ](https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/UI#Other_Improvements_2). Note that using occlusion queries for selection is more of a workaround, updating driver is a proper solution.
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Reference: blender/blender#48427
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