FBX Export in unity cloth error #48501

Closed
opened 2016-05-23 07:38:29 +02:00 by Hazuki Aoi · 6 comments

System Information
Win 10
GTX650Ti

Blender Version
Broken: example: 2.77a abf6f08
Worked: (optional)

Short description of error
When a mesh with skin,export FBX file and import Unity5
Add "Cloth" component to the mesh,the animation range become very big and the cloth error.
Before add cloth component:
no cloth.png
After:
cloth1.png
Run:
Run.png

Exact steps for others to reproduce the error

Creat A model,and skin;
Select bone and mesh;
Export and the settting image:
Export.png
Imprort unity
Add "Cloth" Component

And the Blender project and fbx file:
CLothTest.blend
ClothTest.fbx

**System Information** Win 10 GTX650Ti **Blender Version** Broken: example: 2.77a abf6f08 Worked: (optional) **Short description of error** When a mesh with skin,export FBX file and import Unity5 Add "Cloth" component to the mesh,the animation range become very big and the cloth error. Before add cloth component: ![no cloth.png](https://archive.blender.org/developer/F314379/no_cloth.png) After: ![cloth1.png](https://archive.blender.org/developer/F314381/cloth1.png) Run: ![Run.png](https://archive.blender.org/developer/F314384/Run.png) **Exact steps for others to reproduce the error** Creat A model,and skin; Select bone and mesh; Export and the settting image: ![Export.png](https://archive.blender.org/developer/F314386/Export.png) Imprort unity Add "Cloth" Component And the Blender project and fbx file: [CLothTest.blend](https://archive.blender.org/developer/F314391/CLothTest.blend) [ClothTest.fbx](https://archive.blender.org/developer/F314389/ClothTest.fbx)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @hazukiaoi

Added subscriber: @hazukiaoi

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-05-23 15:19:52 +02:00

This totally sounds like a unity issue to me, if the mesh imports OK I don’t see what we can do further.

Reading your (FBX blender) exports settings though I see you enable 'apply transform' option, which is quite explicitly tagged as experimental and dangerous, so first of all please try to export without this.

In any case, I see absolutely no issue related to Blender in this report, so closing for now.

This totally sounds like a unity issue to me, if the mesh imports OK I don’t see what we can do further. Reading your (FBX blender) exports settings though I see you enable 'apply transform' option, which is quite explicitly tagged as experimental and dangerous, so first of all please try to export without this. In any case, I see absolutely no issue related to Blender in this report, so closing for now.
Author

Oh!Is OK,Thank you very much!

Oh!Is OK,Thank you very much!
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Reference: blender/blender#48501
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