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FBX Export in unity cloth error
Closed, InvalidPublic

Description

System Information
Win 10
GTX650Ti

Blender Version
Broken: example: 2.77a abf6f08
Worked: (optional)

Short description of error
When a mesh with skin,export FBX file and import Unity5
Add "Cloth" component to the mesh,the animation range become very big and the cloth error.
Before add cloth component:


After:

Run:

Exact steps for others to reproduce the error

Creat A model,and skin;
Select bone and mesh;
Export and the settting image:


Imprort unity
Add "Cloth" Component

And the Blender project and fbx file:


Details

Type
Bug

Event Timeline

Hazuki Aoi (hazukiaoi) updated the task description. (Show Details)
Hazuki Aoi (hazukiaoi) raised the priority of this task from to Needs Triage by Developer.
Hazuki Aoi (hazukiaoi) set Type to Bug.
Bastien Montagne (mont29) claimed this task.

This totally sounds like a unity issue to me, if the mesh imports OK I don’t see what we can do further.

Reading your (FBX blender) exports settings though I see you enable 'apply transform' option, which is quite explicitly tagged as experimental and dangerous, so first of all please try to export without this.

In any case, I see absolutely no issue related to Blender in this report, so closing for now.

Oh!Is OK,Thank you very much!