Page MenuHome

Volumes stop casting shadows inside geometry when their layer visibility is off
Closed, ArchivedPublic


System Information
Win8.1, 3x gtx580, Ubuntu14, IntelGMA

Blender Version

Short description of error
It does say in manual that "Currently we do not support: Correct ray visibility for volume meshes", but I'm not confident what that means so to be sure:

When volume mesh is intersecting another mesh it casts shadows properly, but if volume's layer gets hidden from render, the inside volume shadows disappear.

Exact steps for others to reproduce the error
Open file, press render -> no shadow inside the box.

Event Timeline

Brecht Van Lommel (brecht) lowered the priority of this task from 90 to Normal.EditedMay 25 2016, 9:23 PM

Merged in the other report since it's another manifestation of the same issue. When the volume has camera ray visibility off or is on a hidden layer (same thing to Cycles), the volume stack gets confused.

Not sure if we consider that a bug or a to do item at this point.

Sergey Sharybin (sergey) changed the task status from Unknown Status to Unknown Status.Jun 8 2016, 3:03 PM
Sergey Sharybin (sergey) claimed this task.

Wouldn't consider this a bug. Supporting this will be quite tricky: in order to fully support this tricks to work we'll either need to scarify visibility checks in BVH traversal (which is undesirable) or re-initialize volume stack after every bounce (which is also not optimal).

Mentioned this in the TODO page:

Thanks for the report anyway.