Render time left not displayed in OpenCL rendering #48727

Closed
opened 2016-06-24 10:03:32 +02:00 by mathieu menuet · 7 comments

System Information
Win 7 x64, R9 280X, Catalyst 16.3

Blender Version
Broken: fad0c336e4

Short description of error
Render time left is displayed in CPU mode, but not GPU mode when using OpenCL at least

Exact steps for others to reproduce the error
Hit F12 on default scene with cycles enabled. On CPU it shows time left, on GPU not.

**System Information** Win 7 x64, R9 280X, Catalyst 16.3 **Blender Version** Broken: fad0c336e44bdb4910c6dbeb8e2973f3695689f1 **Short description of error** Render time left is displayed in CPU mode, but not GPU mode when using OpenCL at least **Exact steps for others to reproduce the error** Hit F12 on default scene with cycles enabled. On CPU it shows time left, on GPU not.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @bliblubli

Added subscriber: @bliblubli

Added subscribers: @Sergey, @ThomasDinges, @mont29

Added subscribers: @Sergey, @ThomasDinges, @mont29

@Sergey, @ThomasDinges, one of you guys want to check this?

@Sergey, @ThomasDinges, one of you guys want to check this?
Member

Added subscriber: @LukasStockner

Added subscriber: @LukasStockner
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Lukas Stockner self-assigned this 2016-07-01 03:27:31 +02:00
Member

As far as I can see, that's not a bug, but a currently missing feature.

The problem here is that for CPU/CUDA/Megakernel-OpenCL, one sample is rendered after the other. Therefore, it's pretty easy to estimate the remaining time.
For the Splitkernel-OpenCL mode, which is used on e.g. AMD cards, that's not so easy - it essentially processes a whole block of samples at once to keep the GPU occupied. That makes it hard to tell exactly how many samples have been rendered already.
It would be pretty easy to estimate the remaining time just based on the number of tiles that was rendered already - but since GPUs tend to be faster with few large tiles instead of many small ones, that probably is neither accurate nor helpful.

So, I'd rather consider this a ToDo - it should definitely be added at some point, but it's not totally clear how to do so.

As far as I can see, that's not a bug, but a currently missing feature. The problem here is that for CPU/CUDA/Megakernel-OpenCL, one sample is rendered after the other. Therefore, it's pretty easy to estimate the remaining time. For the Splitkernel-OpenCL mode, which is used on e.g. AMD cards, that's not so easy - it essentially processes a whole block of samples at once to keep the GPU occupied. That makes it hard to tell exactly how many samples have been rendered already. It would be pretty easy to estimate the remaining time just based on the number of tiles that was rendered already - but since GPUs tend to be faster with few large tiles instead of many small ones, that probably is neither accurate nor helpful. So, I'd rather consider this a ToDo - it should definitely be added at some point, but it's not totally clear how to do so.
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Reference: blender/blender#48727
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